IronWolf
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Lord Pendragon said:Out of curiosity, how do the players recognize those fights they're supposed to run from, without using metagame knowledge? i.e. a 12th-level party that's never seen a giant before encounters two of them for the first time. How is the party supposed to know that the Hill Giant will be a walkover, and the Mountain Giant will be a TPK?
Spatula put this better than I probably could...
Lord Pendragon said:Just curious. I've seen many DMs post on these boards over the years that they intentionally create encounters that will crush the party if engaged. I'm wondering how the party actually figures out they aren't supposed to engage, other than jumping in and letting the body count be their guide.
A couple of cases in point, one from the DM perspective and the other from the player perspective.
Recently a group I DM for was traveling with wagons loaded with supplies and loot after having raided a farm. A small band of orcs managed to get the jump on them in a remote area and the surprise round nearly decimated an already partially wounded party. No one died in the initial round or went negative, but another round or two of hits from the orcs and someone would most probably have died. The party, seeing the battle having taken a very poor start for them did the smart thing. Spur the wagons forward, while two members slowed the orcs down a bit to allow the other members of the group more time to flee. Their plan worked great, no one died and the party managed to get away with their belongings and live to fight another day.
As a player, I was in a party of six. We were in an underground cave complex looking for someone. At one point we found a hidden room that had three (or four) women with veils, a small chest sat inside the room. Our charismatic bard began talking to them while the rest of us stood just outside, ready to react. We ended up asking the women if they knew of the person we were looking for. Eventually we received vague directions due to the diplomatic negotiations. We left the women be, passing up a chance to see what was in the chest and continued on in search of the person we were looking for. We ended up finding who we were looking for and in the after game discussion it turned out the women we had passed had been medusas. A case where we as players managed to obtain our goal *without* fighting everything along the way.
Those are just two examples of what I mean when I say some encounters are not meant to be fought. Had either the characters in the DM scenario above or us as players in the second scenario not thought we could have died we would have just charged in swords drawn killing everything in sight. I personally have more fun feeling like I escaped death than knowing the DM will save me if my character does something stupid or foolhardy.