More like a bug dressed as a feature.It's a feature, not a bug.
5e is not 3.75e
More like a bug dressed as a feature.It's a feature, not a bug.
5e is not 3.75e
Look, its simple. When someone sells rules those rules have to be clear, working and, for an rpg, must make sense. Doing a half assed job and pileing all the work the designer is supposed to do onto the customer is at best lazy and at worst incompetent, even when you label it with a catchy phrase like "rulings, not rules"Yes because we know that d&d is all about gently holding the hand of tender DM's apparently i cable of making any decisions of their own.
Why do some people keep wanting to turn dnd into Harn?
Look it's simple. 5e is NOT a sim game. It isn't. If you are looking for a rule set that works like a world simulator then 5e is not for you.
That's not a bug or a feature. It's the simple truth.
Ok, so I assumed that the text would clear this up and explain how these time honored money makers actually made money. Nope. All it says is that PCs who own one might be able to make a profit from one, and that's it!
Count me in the camp that says if you write rules and charge money for them, they should not require a rewrite. There's no point in providing rules that are ridiculous.
Maybe. WotC could have included more about farming and trade and owning and runnng a business. Like the 186 pages covering some of the above in the book by Expeditious Retreat Press, "A Magical Medieval Society: Western Europe" (a great book, by the way). But most new DMs would not wish to buy a DMG that is about 200 pages longer and costing an additional $15-$20 more for info that most would find totally overwhelming and, for their games, unnecessary.Count me in the camp that says if you write rules and charge money for them, they should not require a rewrite. There's no point in providing rules that are ridiculous.
Maybe WotC could have added a small paragraph about each building in the "Build a stronghold" list detailing what it does and how to handle it in game instead of throwing out names with no further explanation just to have things to spend money on?Maybe. WotC could have included more about farming and trade and owning and runnng a business. Like the 186 pages covering some of the above in the book by Expeditious Retreat Press, "A Magical Medieval Society: Western Europe" (a great book, by the way). But most new DMs would not wish to buy a DMG that is about 200 pages longer and costing an additional $15-$20 more for info that most would find totally overwhelming and, for their games, unnecessary.
Don't fret - I thought the same thing you did on first reading the DMG, and found myself wondering how PCs were supposed to make any money with a side business (retired PCs always seem to end up doing this), and I missed the bit on page 129.This is starting to get out of hand. Perhaps I should have put smilies all over my posts? Look, I don't have any problem with what's there. But I would think that a fair number of people would have appreciated a line or two showing that the devs had thought things through. And a few lines of explanation, to show what they were thinking, wouldn't have hurt either. IMO, YMMV, etc.![]()