I venture respectfully that perhaps your GM and group didn't fully grok the possibilities of the system, or went in with a desire specifically to run an old-school dungeon crawl?
@Manbearcat ran my wife and me through a full ten-level game of DW that ended a few months back, and I can recall now only two episodes that involved anything like crawling through dungeons: one being when my wife's character leapt down into a well housing a dragon ostuary to reclaim her lightning wand while the rest of us (my PC and a gaggle of NPCs) battled a dracolich on the surface, and the other being a full session battling another dragon in return for a giant's aid in repairing and weaving magic into some armor that was damaged in the previously described scene. The existence of the giant's forge was essentially player-authored via a successful Spout Lore roll, and the short foray into the dragon well was similarly player-driven. Short of that, all our play revolved around social encounters in a frontier town and secluded monastery-like library, conflicts with hags and bandits and the ghosts of vengeful spirits while traveling the perilous wilds, and battles against perytons, wyvern, and the landscape of a cruel, glacial mountaintop itself in our quest to undo the life-draining menace of an ancient necromancer. Trope-y stuff, to be sure, but nary a dungeon crawl among it!