EarthsShadow
First Post
After reading this post, and so many like this over the last few months...I have come up with a question to ask any and all who desire to answer it...
Why is it, in this day and this kind of game where imagination and open mindedness should rule the day amongst us, do we constantly hear from people that if something is not strictly DnD, it's just not worth the attention at all? Better yet, why is it that people are so afraid to try something different that just may be fun and exciting to do?
I encounter this down at the gaming store I frequent often...there are gamers down there that play just DnD, anything else is beneath them and not worth their time. If you don't play DnD, your not worth their time, period. If you mention that you play EQ to some DnD gamers, they turn their noses up in the air and think that because your playing a computer RPG and not a PnP rpg, your not worth talking to, or inviting into the games being played.
Maybe using the term afraid as listed above is the wrong term...but it can apply in this instance for this reason...
Everquest is a d20 game that uses the OGL, so what. It was designed that way, period. Sure, some things can be used with DnD, but just because some things can't be used doesn't mean the game stinks. Just because its not 100% compatible with DnD doesn't mean its a bad product, or, just because its not 100% compatible with the d20 games out there, its assumed to be a bad product by most 'gamers,' only because its different.
If anything, its good that they made Eq that way. They proved that a OGL game could be made that didn't have to be JUST another d20 game, or JUST compatible with DnD. That was the design of this game. JUST like Mutants and Masterminds coming out, that's just a OGL game, its not using the d20 license, but it IS a d20 game. It's not 100% compatible with DnD, and I know that the DnD fanatics out there, and there are many fanatics on these boards, won't even look at it because it can't be transported to Dungeons and Dragons.
Being a roleplayer, a person who uses his or her imaginations to play a game of make believe, a game of socialization and fun, and yet unable to play something else, or try something else because its not DnD, I'm sorry to say this but all DnD fanatics out there are just...well...I can't say it here, but I am sure you can fill in the blank.
I am speaking my mind here. I am not bashing DnD, I am bashing the idea that everything in the rpg industry has to be compatible with DnD, which it does not. I rarely bash anyone, but for anyone who plays DnD, and only Dnd, who is not willing to try something else, even if its EQ, should not say anything as to why the game is bad, unless they try it themselves. To bash something without trying it is ridiculous and ultimately dumb.
Sure, DnD is cool, its fun, its a game. It's meant to be fun, and it is. What's not fun is hearing, and reading in these posts, all the comments from people who are unwilling to give EQ a chance, and look down at it because its based on a computer game, and that's all. Talk about hypocritical comments and snobbish outlooks from people that plays games that are full of imagination, visualization and the ability to be open minded (or, at least that's how its supposed to be anyway)...
As for comparing Eq to DnD, here are the reasons why EQ is better than DnD...
One, its different. It's not the same ole' d20 system game.
Two, it adds mana to the equation for spells. Frankly, the fire and forget method of casting spell's is way tooooooooo old, and boring. I have two magic missles, i fire one...oops, its gone and out of my memory...i fire the next one... jeez, I don't know my spells anymore...c'mon, really.
Three, more diversity in classes and races.
Four, iterative attacks and weapon speeds that make sense. Now, its not the class itself that dictates when I get my multiple attacks, its combined with the speed of the weapon itself. Now, if I use my dagger at higher levels, I will generally get more attacks with my dagger than I will with my great sword. To me, that makes sense.
Five, they break the mold on the typical fantasy mold that has evolved with the advent of DnD and the d20 license.
Final thought: Be open minded with each product that comes out. Your gamers for gosh sake, act like it. You use your imaginations in your DnD games...why put down other games that don't follow the norm?
With this said, I am expecting some heat from many of you that are hardcore DnD fanatics...and others who actually are willing to touch and play other games, I applaud you for being a diverse person not willing to conform to Dungeons and Dragons.
Why is it, in this day and this kind of game where imagination and open mindedness should rule the day amongst us, do we constantly hear from people that if something is not strictly DnD, it's just not worth the attention at all? Better yet, why is it that people are so afraid to try something different that just may be fun and exciting to do?
I encounter this down at the gaming store I frequent often...there are gamers down there that play just DnD, anything else is beneath them and not worth their time. If you don't play DnD, your not worth their time, period. If you mention that you play EQ to some DnD gamers, they turn their noses up in the air and think that because your playing a computer RPG and not a PnP rpg, your not worth talking to, or inviting into the games being played.
Maybe using the term afraid as listed above is the wrong term...but it can apply in this instance for this reason...
Everquest is a d20 game that uses the OGL, so what. It was designed that way, period. Sure, some things can be used with DnD, but just because some things can't be used doesn't mean the game stinks. Just because its not 100% compatible with DnD doesn't mean its a bad product, or, just because its not 100% compatible with the d20 games out there, its assumed to be a bad product by most 'gamers,' only because its different.
If anything, its good that they made Eq that way. They proved that a OGL game could be made that didn't have to be JUST another d20 game, or JUST compatible with DnD. That was the design of this game. JUST like Mutants and Masterminds coming out, that's just a OGL game, its not using the d20 license, but it IS a d20 game. It's not 100% compatible with DnD, and I know that the DnD fanatics out there, and there are many fanatics on these boards, won't even look at it because it can't be transported to Dungeons and Dragons.
Being a roleplayer, a person who uses his or her imaginations to play a game of make believe, a game of socialization and fun, and yet unable to play something else, or try something else because its not DnD, I'm sorry to say this but all DnD fanatics out there are just...well...I can't say it here, but I am sure you can fill in the blank.
I am speaking my mind here. I am not bashing DnD, I am bashing the idea that everything in the rpg industry has to be compatible with DnD, which it does not. I rarely bash anyone, but for anyone who plays DnD, and only Dnd, who is not willing to try something else, even if its EQ, should not say anything as to why the game is bad, unless they try it themselves. To bash something without trying it is ridiculous and ultimately dumb.
Sure, DnD is cool, its fun, its a game. It's meant to be fun, and it is. What's not fun is hearing, and reading in these posts, all the comments from people who are unwilling to give EQ a chance, and look down at it because its based on a computer game, and that's all. Talk about hypocritical comments and snobbish outlooks from people that plays games that are full of imagination, visualization and the ability to be open minded (or, at least that's how its supposed to be anyway)...
As for comparing Eq to DnD, here are the reasons why EQ is better than DnD...
One, its different. It's not the same ole' d20 system game.
Two, it adds mana to the equation for spells. Frankly, the fire and forget method of casting spell's is way tooooooooo old, and boring. I have two magic missles, i fire one...oops, its gone and out of my memory...i fire the next one... jeez, I don't know my spells anymore...c'mon, really.
Three, more diversity in classes and races.
Four, iterative attacks and weapon speeds that make sense. Now, its not the class itself that dictates when I get my multiple attacks, its combined with the speed of the weapon itself. Now, if I use my dagger at higher levels, I will generally get more attacks with my dagger than I will with my great sword. To me, that makes sense.
Five, they break the mold on the typical fantasy mold that has evolved with the advent of DnD and the d20 license.
Final thought: Be open minded with each product that comes out. Your gamers for gosh sake, act like it. You use your imaginations in your DnD games...why put down other games that don't follow the norm?
With this said, I am expecting some heat from many of you that are hardcore DnD fanatics...and others who actually are willing to touch and play other games, I applaud you for being a diverse person not willing to conform to Dungeons and Dragons.