Only generating characters for a low-level con game (20 chars so far!), but here's my impression:
* Evil races (dark elves, trolls, ogres) and classes (necromancers, shadow knights). Boohahahah. Actually, it's interesting converting these "goody two shoes" adventures from good to eeevil.
* Bards have their own spells, and the duration is as long as they can perform. Bards can "twist" songs, and play more than one spell (typically two) at once. As the GM, it's gonna be fun requiring bard players to actually sing two songs at once while combat occurs. ("Brave, brave, Sir Robin!")
* Abusive character race stats (+4 and +6). A first-level Barbarian Warrior I created has 20 STR and can do 2d6 + 7 with a two-handed greatsword. That's four dice of damage, folks. At +6 to hit, including the Weapon Focus feat.
* Mana Pool. But that's okay, since this first-level Dark Elf Wizard has a mana pool of 10, so can chuck five 1d8 Frost Bolts (or ten 1d6 Shock of Frosts) in one combat.
* Iterative attacks: These take place at higher levels. The Warrior won't get a second attack (like he needs one) until 6th level.
* Detect and Identify spells: Identify isn't until 5th level. AFAIK,
EQ RPG has **no** detect spells. Now I can actually have an investigative adventure withough having the players say, "HE'S EVIL! HE MUST HAVE DONE IT! KILL HIM!"
I picked it up b/c I hadn't bought the 3e PHB yet. The book is complete AFAIK.
I actually don't mind powerful first-level characters. They can actually **do** stuff, yet one good hit will take them down, just like the movies. If I wanted to play without over-powered characters, I wouldn't be playing d20.
Cedric.
aka. Washu! ^O^