In my last DM session last week, the team's worst real life player (playing a barbarian) attacked a Salt Demon (Tome of Beasts, immune to non-magic weapons) with a non-magical weapon (sigh) instead of with the Maul of Pain (2D6, +1 magical weapon, can opt to do an additional 4D6 damage to yourself and opponent) which I had basically created specifically for the barbarian. Due to this the party cleric got toasted by the Salt Demon and his goons. Salt Demons have sixth level spell Harm...which is what effectively took out the cleric.
Then the sorcerer threw a multi-round damage spell too close and took out the bard, and then forgot to stop it (concentration). Then the bard died to multiple auto fail death saving throws.
We play no low level resurrection or raise dead spells - at high levels you can risk it, but there is a strong chance your soul will not come back with you and something else will take your place. So effectively, once a player is dead, they are dead, since no one in-world risks it.
Following that, another player playing a sellsword barbarian thought his character would want nothing to do with the sorcerer and bard, and left.
So the worst two players still have their L6 barbarian and L7 sorcerer in the midst of a campaign. The three smartest players (and best roleplayers) were all down for the count. They're going to be starting new characters.
I've joined this group about 1.5 years ago, and they have a long standing policy of starting with L1 characters. So this Friday, I'm running my campaign with two not-so great players with their L6 and L7 characters, and three L1's (the good players).
How have you all run something like that before? Run it as a low level adventure, and just let the higher levels dominate for a bit? Once the L1's get up to L4 or so, it won't be so bad. Of course any monster tough enough for the L6 and L7 will crush the L1's.
I want it to be fun for both groups. Perhaps more puzzle type adventuring? Make some XP CR3-ish monsters in which the sorcerer and barbarian can shine a bit, and get some XP quicker for the new team? In the campaign, it's at a logical point where the "big" picture can go to the back burner for a bit.
I'm expecting to level up the L1's by a level a week hopefully in the next couple of adventuring sessions, then they won't be as squishy. By the time they're L5, the older two characters will likely be L7 and L8, so that will be workable.
Then the sorcerer threw a multi-round damage spell too close and took out the bard, and then forgot to stop it (concentration). Then the bard died to multiple auto fail death saving throws.
We play no low level resurrection or raise dead spells - at high levels you can risk it, but there is a strong chance your soul will not come back with you and something else will take your place. So effectively, once a player is dead, they are dead, since no one in-world risks it.
Following that, another player playing a sellsword barbarian thought his character would want nothing to do with the sorcerer and bard, and left.
So the worst two players still have their L6 barbarian and L7 sorcerer in the midst of a campaign. The three smartest players (and best roleplayers) were all down for the count. They're going to be starting new characters.
I've joined this group about 1.5 years ago, and they have a long standing policy of starting with L1 characters. So this Friday, I'm running my campaign with two not-so great players with their L6 and L7 characters, and three L1's (the good players).
How have you all run something like that before? Run it as a low level adventure, and just let the higher levels dominate for a bit? Once the L1's get up to L4 or so, it won't be so bad. Of course any monster tough enough for the L6 and L7 will crush the L1's.
I want it to be fun for both groups. Perhaps more puzzle type adventuring? Make some XP CR3-ish monsters in which the sorcerer and barbarian can shine a bit, and get some XP quicker for the new team? In the campaign, it's at a logical point where the "big" picture can go to the back burner for a bit.
I'm expecting to level up the L1's by a level a week hopefully in the next couple of adventuring sessions, then they won't be as squishy. By the time they're L5, the older two characters will likely be L7 and L8, so that will be workable.