So I had an idea a few pages back I'd like to revisit...
Each Background gives the player a Reputation Value in a set of different types of Reputation. Could change the term "Reputation" to better fit different settings, it's just a placeholder term, right now, because I'm tired. Other options could be "Presentation" or "Assumptions" or "Character" or whatever.
Reputations function kind of like your standard Attributes, except instead of being measured on a 20 point scale with modifiers every 2 points, it's -just- the modifiers. Ranging from 0 to +5. Just need to find 5-6 different Reputation angles to go on. I'm thinking 2 positive, 2 negative, 1-2 "Neutral" trait(s).
Every background gives a total of 11 points pre-assigned to the different traits. At level 1 you can modify your background by a number of points equal to your Charisma Modifier. So if you're a Half-Elf Bard with an 18 Charisma you can move 4 points around in your Reputations, making you more flexible in that regard.
Every level gained, a character can change their reputation by 1. Moving one point of reputation to another type of reputation to represent their reputation changing. Other things can allow you to change your reputation by spreading rumors/stories/songs about your character... You can also make a Performance Skill Check to temporarily take on the point allotment of a different background or character. Doing so allows you to use that reputation's trait scores with your proficiency bonus for a "Scene" or until you give up the ruse. Opposed by Perception or Insight.
When you would normally do a Social Skill you instead roll your Reputations instead of a skill check with proficiency always added on to represent your reputation "Growing" with your character level. With the reputation being applied to the situation.
Sincerity: Honesty or Seriousness
Pluck: Playfulness or Courage
Violence: Readiness to engage in combat.
Temper: Displays of Ire or Anger.
Reverence: Piousness or Deference
So the Folk Hero Background might start out with:
Sincerity: 4
Pluck: 3
Violence: 2
Temper: 1
Reverence: 1
A person with a Charisma mod of 3 could adjust 3 points of that. Maybe moving 2 points of Violence and 1 point of Temper to Reverence, giving them a 4 in that score. Or a 3 in Reverence and a 4 in Pluck.
And at level 2, they could move 1 point from any of those traits to any other trait they choose, showing how their reputation has changed.
Meanwhile a Bard who fancies themself an Actor could walk into the Thieves Guild, roll a Perform check, and pretend to have the Criminal Background. Changing their entire Reputation tree... so long as they act it out. Of course a Fighter could also roll that perform check but might have a harder time pulling it off.
And someone who rolls a good enough Perception Check would recognize the ruse. Because that's skill vs skill.
... It probably needs a lot of work. But this is where I'm at, right now. And after going over the idea of the Bard using Perform I'm really thinking it should be "Character Presentation" rather than Reputation, or something similar.
Each Background gives the player a Reputation Value in a set of different types of Reputation. Could change the term "Reputation" to better fit different settings, it's just a placeholder term, right now, because I'm tired. Other options could be "Presentation" or "Assumptions" or "Character" or whatever.
Reputations function kind of like your standard Attributes, except instead of being measured on a 20 point scale with modifiers every 2 points, it's -just- the modifiers. Ranging from 0 to +5. Just need to find 5-6 different Reputation angles to go on. I'm thinking 2 positive, 2 negative, 1-2 "Neutral" trait(s).
Every background gives a total of 11 points pre-assigned to the different traits. At level 1 you can modify your background by a number of points equal to your Charisma Modifier. So if you're a Half-Elf Bard with an 18 Charisma you can move 4 points around in your Reputations, making you more flexible in that regard.
Every level gained, a character can change their reputation by 1. Moving one point of reputation to another type of reputation to represent their reputation changing. Other things can allow you to change your reputation by spreading rumors/stories/songs about your character... You can also make a Performance Skill Check to temporarily take on the point allotment of a different background or character. Doing so allows you to use that reputation's trait scores with your proficiency bonus for a "Scene" or until you give up the ruse. Opposed by Perception or Insight.
When you would normally do a Social Skill you instead roll your Reputations instead of a skill check with proficiency always added on to represent your reputation "Growing" with your character level. With the reputation being applied to the situation.
Sincerity: Honesty or Seriousness
Pluck: Playfulness or Courage
Violence: Readiness to engage in combat.
Temper: Displays of Ire or Anger.
Reverence: Piousness or Deference
So the Folk Hero Background might start out with:
Sincerity: 4
Pluck: 3
Violence: 2
Temper: 1
Reverence: 1
A person with a Charisma mod of 3 could adjust 3 points of that. Maybe moving 2 points of Violence and 1 point of Temper to Reverence, giving them a 4 in that score. Or a 3 in Reverence and a 4 in Pluck.
And at level 2, they could move 1 point from any of those traits to any other trait they choose, showing how their reputation has changed.
Meanwhile a Bard who fancies themself an Actor could walk into the Thieves Guild, roll a Perform check, and pretend to have the Criminal Background. Changing their entire Reputation tree... so long as they act it out. Of course a Fighter could also roll that perform check but might have a harder time pulling it off.
And someone who rolls a good enough Perception Check would recognize the ruse. Because that's skill vs skill.
... It probably needs a lot of work. But this is where I'm at, right now. And after going over the idea of the Bard using Perform I'm really thinking it should be "Character Presentation" rather than Reputation, or something similar.