neobolts
Explorer
MerricB's synopsis of Mike Mearls Tome Show Interview said:Mike's biggest regret is the fighter: the subclasses don't have the identity that the subclasses of other classes have. What's a battlemaster or a champion? They were so involved in the mechanics (for simple and complex fighters), that the names don't mean anything.
I thought they did a pretty good job with the subclass names and identities. The concepts are pretty simple.
- Champions are focused on self improvement and raw ability (recalling the simple mechanics of the earliest editions). The name is fairly generic, but if the goal is to rename "Fighting-man", I'm not sure I'd do much better.
- Battlemasters are focused on battlefield tactics, including tactical maneuvers and more group based abilities (recalling later editions more tactical based play, i.e. 3.5's Nine Swords material and 4e's Warlord). The name seems dead-on...battlemaster=tactical fighter.
- Eldritch Knights are sword mages (recalling Eldritch Knights and Swordmages
).
I thought Mearls' regret was surprising. Also, champion is a real winner as a class. We had players practically sparring over who got to play a champion, as they wanted mechanics to take a back seat to enjoying the game. (I generally don't allow players to play the same class in my games due to past spotlight sharing issues.) Battlemasters, on the other hand, feel the least "5e" to me of any class/subclass in the PHB. Eldritch Knight looks cool, and is what I hope to roll next time I am a player in a 5e game.