Visionary Productions posted an FAQ including the answer to your question, on Facebook here.Is Exploring Eberron going to be updated for those that bought the PDF, but not the DnD Beyond version?
I tried the old Maverick and found it wanting, in general, a caster-focused subclass stapled to a half-caster felt really weak. But that's a shame, it is, conceptually, one of my fav Artificers as I liked the 3.5 Artificer with the Spell Storing Infusion, and this subclass is trying to emulate that.
Seems like mostly selling. Has anyone used the new subclass on D&D Beyond? As I mentioned earlier, early reviews found it had a bunch of missing components so wondering if it is fixes (my son is playing an Artificer in a campaign at school and has not declared his subclass yet).
I don't know if we have a lot of feedback on the revised version of the Forge Adept yet, but I'll say that ever since 2020 people have said that Forge Adept scratched an itch that Battle Smith didn't quite hit because of the forced use of a Digimon eating up core subclass features.Seems like mostly selling. Has anyone used the new subclass on D&D Beyond? As I mentioned earlier, early reviews found it had a bunch of missing components so wondering if it is fixes (my son is playing an Artificer in a campaign at school and has not declared his subclass yet).
Mostly I am looking for commentary on how people think it compares to the Battle Smith... Does the use of the infused one-time-use creations and the more open spell list make up for the loss of the Steel Defender and the couple of extra spell slots. All the other automaton creatures we were thinking about for the Battle Smith can be created by any subclass so it is mainly the Steel Defender that is lost.
I agree - the Forge Adept definitely fills a martial / offence niche. Also might keep it more in the strike-zone of fantasy genre players / DMs that don't like too strong a steam-punk feel (or simply do not allow guns). I am just getting back into the game since my son is starting to play so have not analyzed any other classes (I started with Artificer).I don't know if we have a lot of feedback on the revised version of the Forge Adept yet, but I'll say that ever since 2020 people have said that Forge Adept scratched an itch that Battle Smith didn't quite hit because of the forced use of a Digimon eating up core subclass features.
Forge Adept essentially is, "What if Battle Smith, but less Digidestined, and more Rune Soldier Louie?"
It's essentially a twist on the class to make it an Arcane Gish akin to Hexblade, Bladesinger, Eldritch Knight, Valor Bard, etc.I agree - the Forge Adept definitely fills a martial / offence niche. Also might keep it more in the strike-zone of fantasy genre players / DMs that don't like too strong a steam-punk feel (or simply do not allow guns). I am just getting back into the game since my son is starting to play so have not analyzed any other classes (I started with Artificer).
The reason I am really trying to compare the new Maverick subclass to the Battle Smith subclass is that we were planning for our Battle Smith character to leverage a number of constructs outfitted with magical items - Familiar (Construct Owl), Flying Mechanical Wonder, Steel Defender, Homunculus Servant, etc... - a small group of complimentary constructs that can handle scouting, defense, offence, suppression, etc...I don't know if we have a lot of feedback on the revised version of the Forge Adept yet, but I'll say that ever since 2020 people have said that Forge Adept scratched an itch that Battle Smith didn't quite hit because of the forced use of a Digimon eating up core subclass features.
Forge Adept essentially is, "What if Battle Smith, but less Digidestined, and more Rune Soldier Louie?"
Thanks - the current campaign is actually just starting up so crafting norms is still emerging / TBD. Good feedback to consider. Without crafting the whole Artificer class becomes much weaker (particularly in the build we are planning) but this would affect the Maveric class even more since a big advantage is the discounted/faster crafting of ALL magic items. Either subclass can get a Familiar and Homunculus servant w/o crafting (and the Battle Smith can also get the Steel Defender) but they would have more difficulty outfitting these constructs with items. Have not yet selected the subclass so best choice could depend on decisions around crafting.Generally I would compare Battle Smith to Paladin or Ranger, and Maverick to Bard, since the Artificer subclasses have a much greater impact on the role of a character than those of other classes.
In this situation, it looks like its just the not-quite-ribbon ability covering the categories of magic item crafting that is different between the subclasses that is affecting the performance in your game.
I would say that in general, since few games have magic item crafting as an option let alone dominating the character design, Maverick is not overpowered, particularly compared to a full caster class.
Of course that doesn't stop it being more powerful in your particular game, where the characters evidently do have plenty of money and time to craft items.