Thoughts on Shadowforce Archer?

I have only given Shadowforce Archer a moderate skim, but my conclusion is that it's "feel" is close, but not really what I'd be looking for in my Spycraft game.

First of all, it bases its premise on the existence of a benevolent conspiracy to protect the world from itself. This conspiracy has portioned up the world, and controls all of the major intelligence organizations. They have basically been keeping us from destroying ourselves for the last fifty years. Of course, there are equally diabolical criminal organizations that oppose them.

By minimizing the various national intelligence agencies to puppet status, I think you lose a lot of scenario potential. There is just too much cooperation going on for my tastes. I like the idea of an independent, multinational agency with the same kinds of goals, but it needs to be smaller, and therefore more challenged by individual government actions as well as vast criminal conspiracies. As it is, it just feels too powerful and organized.

I plan to use various pieces of the setting if I can ever get a Spycraft campaign off the ground, but I would not use it straight. There is a lot of good material in there, and you can bet that whatever I do, there will be a Psicorps in there.

The coverage of mysticism and chemical monsters was ample for my purposes. This is superspy genre after all, not DnD.

A closer read and actual game experience will tell for sure, tho'.

I got it from Warehouse23 for $20 plus shipping. Check them out.
 

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mirzabah said:
Now look what you've gone and done.

It could be my non-native English.
Or it could be that I'm a bit dumb.
Or it could be that Australians are crazy.
But I haven't understood anything...
Or of course, it could be bunnies...
 

The mystic is done by picking the right feats, however you do pick one of the core classes. Than for your level feats you pick the Mystic feat trees. So far, Rites (low powered spells) and Rituals (high powered spells) as for a main focus to GM's rather than the players. I have banned it from the players for the time being till more come out in future books where the PC's will have more choices. Also, I would like the PC's to have a reason that they are picking up Mysticism.

Although the Chemical Monster section is small, they basically gave you the run down on how they are formed and give you a few types. I made one of the chemical monsters and they came out nasty!!!

Level 8 Solider Endurance Chemical Monster. I will post this killing machine down later on when I get home. But what I do remember is he had +12 to hit +12 damage, uses only a large sword (d10 I beilieve) with DR of 3/- without armor. Think it was like 11 with armor. He had like 85v/23wp? Not sure about the Wp, but at first level it was 20/20. All the feats were for the sword. Monster is right, had he liked to play with his adversaries, and kill them close and personal. He also had 2vp regeneration.

Of course, I was just playing around when I made him up.

Mikey
 

Horacio said:
It could be my non-native English.
Or it could be that I'm a bit dumb.
Or it could be that Australians are crazy.
But I haven't understood anything...
Or of course, it could be bunnies...
Leave bunnies out of it you freak!
 


Horacio said:


Really, this guy is bizarre...
I don't understand any of his messages...
Are all Australians as crazy as him?

No.


Hong "only the ones from Vienna, the capital of Melbourne" Ooi
 


I do have a review up on the reviews page.

I generally liked it. The only thing that threw me was that in some places, I just didn't beleive that the conspiracy could operate as described. Some extra GM handwaving may be required to suspend disbelief.
 

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