Nifft
Penguin Herder
Here's a system I'm considering:
- Characters gain double skill points at each level, but no extra skill points at 1st level.
Rogue: 16/level
Bard, Ranger: 12/level
Barbarian, Druid, Monk, Sorcerer: 8/level
FIghter, Cleric, Wizard: 4/level
- Skills cost extra for higher ranks:
Rank 1-4: 1 SP per rank
Rank 5-8: 2 SP per rank
Rank 9-12: 3 SP per rank
Rank 13-16: 4 SP per rank
Rank 17-20: 5 SP per rank
- Cross-class skills cost one extra SP per rank:
Rank 1-4: 2 SP per rank
Rank 5-8: 3 SP per rank
Rank 9-12: 4 SP per rank
Rank 13-16: 5 SP per rank
Rank 17-20: 6 SP per rank
Mechanical Effects:
1) This would encourage mid-to-high level generalists, since specializing early would be painful.
2) Making your first level a Rogue wouldn't be the skill windfall it is now -- which would encourage better game play by not rewarding metagaming.
3) The Feat Skill Focus would get significantly better as a character levels up -- in sharp contrast to how it is now.
4) It becomes easier to assign DCs for mid-to-high level problems. Under the current system, skills seem to be an all-or-nothing affair. With this system, you can reasonably assume that a mid-level PC can do a bit of everything OR do one or two things really, really well.
5) Int bonus will play a lesser role to Class.
-- Nifft
- Characters gain double skill points at each level, but no extra skill points at 1st level.
Rogue: 16/level
Bard, Ranger: 12/level
Barbarian, Druid, Monk, Sorcerer: 8/level
FIghter, Cleric, Wizard: 4/level
- Skills cost extra for higher ranks:
Rank 1-4: 1 SP per rank
Rank 5-8: 2 SP per rank
Rank 9-12: 3 SP per rank
Rank 13-16: 4 SP per rank
Rank 17-20: 5 SP per rank
- Cross-class skills cost one extra SP per rank:
Rank 1-4: 2 SP per rank
Rank 5-8: 3 SP per rank
Rank 9-12: 4 SP per rank
Rank 13-16: 5 SP per rank
Rank 17-20: 6 SP per rank
Mechanical Effects:
1) This would encourage mid-to-high level generalists, since specializing early would be painful.
2) Making your first level a Rogue wouldn't be the skill windfall it is now -- which would encourage better game play by not rewarding metagaming.
3) The Feat Skill Focus would get significantly better as a character levels up -- in sharp contrast to how it is now.
4) It becomes easier to assign DCs for mid-to-high level problems. Under the current system, skills seem to be an all-or-nothing affair. With this system, you can reasonably assume that a mid-level PC can do a bit of everything OR do one or two things really, really well.
5) Int bonus will play a lesser role to Class.
-- Nifft
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