Thoughts on the Deepwood Sniper

Bob5th

First Post
How does evertone think this would work? Take fighter levels until you qualify for DS and then switch to DS and keep with it from then on. Instead of using a longbow use a light crossbow. With a longbow a DS can get their threat to 18-20. With a crossbow they get their threat to 15-20 and taking a lot of levels in DS means that your crit multi will still be high. (x7 or so at lvl 30?) So couple a wide threat range with a high multi and you're going be seeming some high damage a lot.
 

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It works. The Deepwood Sniper can specialize in any bow or crossbow. But you're trading the higher damage that a bow does on a critical (x3) for a higher chance of getting a critical. This is actually a pretty even trade-off, so a DS with a crossbow isn't really going to be doing more damage overall than one with a bow.
 

I haven't looked at the rules lately to see how well it works, but in my last game I played with another PC who was a deepwood sniper.

Because all of the abilities of the class (short of Keen Arrows, iirc) apply to any ranged attack, he took the 'throw anything' feat and then took to throwing rapiers with the increased range he got from the Sniper class. That, tandemed with the amazing crit range/damage made it pretty scary. (GM allowed rapiers of returning, who'da thought?)
 

A rapier sniper? That's odd.

Instead of using a light crossbow, try a repeating X-bow. That way, you can hold off on taking the reload feats until you can empty clips in a single full round attack.
 

WattsHumphrey said:
Because all of the abilities of the class (short of Keen Arrows, iirc) apply to any ranged attack, he took the 'throw anything' feat and then took to throwing rapiers with the increased range he got from the Sniper class. That, tandemed with the amazing crit range/damage made it pretty scary. (GM allowed rapiers of returning, who'da thought?)

That's amusing. :)
 

WattsHumphrey said:
Because all of the abilities of the class (short of Keen Arrows, iirc) apply to any ranged attack, he took the 'throw anything' feat and then took to throwing rapiers with the increased range he got from the Sniper class. That, tandemed with the amazing crit range/damage made it pretty scary. (GM allowed rapiers of returning, who'da thought?)

Interesting idea, but technically the DWS applies to projectile weapons,not thrown weapons.
 

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