Alestair Sarhain, AC 24, HP: 39/39
Sense motive check #2! (1d20+6=9)
Alestair holds for Valderion's mark, touches the silver arrowhead hanging from his neck, then follows in Armament's wake.
[sblock=OOC]
Free move action: Move to X22, tumbling from Y22-X22.
Alestair delays his turn until haste goes off or it becomes obvious that haste is not forthcoming this round.
Swift action: Activate law devotion for +3 to attacks. (10/10r)
Full-round action:
- If the halfling is still up and in it's current space: Alestair takes a 5' step to Y23 and full-attacks the halfling. If the halfling is downed by one of his attacks, he switches to one of the adjacent hostiles, giving preference to already-damaged characters and people he has flanking on, in that order.
- If the halfling is already downed: Alestair full-attacks one of the adjacent hostiles, giving preference to previously damaged characters, taking a 5' step to reach them or gain flanking as necessary/possible. If the halfling (or the nearest significantly damaged opponent, if the halfling's down) isn't reachable with just a 5' step, Alestair moves to reach them (tumbling as necessary) and makes a single attack.
Protection Devotion: +2 sacred AC to allies in 30', 9/10 r
Dice rolls:
Tumble check, DC 15 (1d20+15=25)
Attack rolls (1d20+11=16, 1d20+11=21, 1d20+11=20)
Hypothetical damage rolls (1d6+1=5, 1d6+1=6, 1d6+1=3)
Hypothetical sneak damage (2d6=6, 2d6=10, 2d6=6)
The attack modifiers here are presuming a full attack with haste.
AC is also presuming haste.[/sblock]
Sense motive check #2! (1d20+6=9)
Alestair holds for Valderion's mark, touches the silver arrowhead hanging from his neck, then follows in Armament's wake.
[sblock=OOC]
Free move action: Move to X22, tumbling from Y22-X22.
Alestair delays his turn until haste goes off or it becomes obvious that haste is not forthcoming this round.
Swift action: Activate law devotion for +3 to attacks. (10/10r)
Full-round action:
- If the halfling is still up and in it's current space: Alestair takes a 5' step to Y23 and full-attacks the halfling. If the halfling is downed by one of his attacks, he switches to one of the adjacent hostiles, giving preference to already-damaged characters and people he has flanking on, in that order.
- If the halfling is already downed: Alestair full-attacks one of the adjacent hostiles, giving preference to previously damaged characters, taking a 5' step to reach them or gain flanking as necessary/possible. If the halfling (or the nearest significantly damaged opponent, if the halfling's down) isn't reachable with just a 5' step, Alestair moves to reach them (tumbling as necessary) and makes a single attack.
Protection Devotion: +2 sacred AC to allies in 30', 9/10 r
Dice rolls:
Tumble check, DC 15 (1d20+15=25)
Attack rolls (1d20+11=16, 1d20+11=21, 1d20+11=20)
Hypothetical damage rolls (1d6+1=5, 1d6+1=6, 1d6+1=3)
Hypothetical sneak damage (2d6=6, 2d6=10, 2d6=6)
The attack modifiers here are presuming a full attack with haste.
AC is also presuming haste.[/sblock]
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