BiggusGeekus
That's Latin for "cool"
EricNoah said:With an RPG, you buy the product and then ... you have to do some hard work. You have to round up some people to play it. You have to learn rules. One person has to do the very hard work of being the DM, prepare adventures, referee the game with some amount of expertise for it to be fun.
A quibble with this point.
I think it is valid if, say, one has been playing D&D and then buys a copy of Shadowrun. But that's not what usually happens, especially with the d20 OGL.
For example, I buy Keep on the Borderlands. I decide the Caves of Chaos are a rather stupid monster zoo, but I like the keep and the four outdoor encoutners. In place of the keep, I drop in the Temple of Elemental Evil from the original Villiage of Hommlet module, but I remove the village. So now I have the Keep, the evil temple, and four outdoor encoutners. Violia!
I've noticed that this is typical of GMs. We tend to have a 'cut-n-paste' mentality (to test this you could start a "How have you modified the Forgotten Realms?" thread). So I think the start up time and work for a given product is a little lower than what you are implying.