(Adventure) The old fashioned way…
Good catch, Knight Otu. I went to all the trouble of reviewing it, then for some reason failed to post my results. There was one bit of geographical information in the thread, and you provided it.
And Kahuna Burger, I don't really have any heartburn with unspecified and somewhat generic geography, other than adventures set with generic geography need not take place in Living EnWorld at all. About the only thing that drives me nuts is when the geography is clearly wrong, like someone travelling 2 hours southwest of Orussus to get to Fallon, a small farming village atop a high mountain. And no, that's not a different Fallon, that's the same one that Fallon's Key was set in. Admittedly, that's an extreme example, but you get the picture. I don't mind minor inconsistancies, since this is a late-medieval fantasy world, and people don't walk around with the latest Rand McNally atlas or GPS receiver. For that matter, most happenings of any importance aren't even written down, so people misremember that they left the town by the north gate when they really left by the west gate. No biggie.
But I see the purpose of this thread as trying to collect stuff all in one place, and trying to make some sense out of conflicting accounts. Ideally, when this stuff is all hashed out and collated, we'll end up with enough of a gazetteer to serve as a guide for prospective DMs. So, if they want to set an adventure in Lathirn and want to describe an ambush at the bridge over the River Roars, the setting is already mapped out for them, the number of days it takes the party to reach the bridge is mapped out, etc. Once that happens, Living EnWorld becomes a real, definable place in the same sense that say, Middle Earth is. We may not know exactly how far it is from the Shire to Minas Tirith, but we know that you ain't gonna walk it in a day and a half. Same for Living EnWorld.
Good catch, Knight Otu. I went to all the trouble of reviewing it, then for some reason failed to post my results. There was one bit of geographical information in the thread, and you provided it.
- There is a place in EnWorld called Sairundan.
And Kahuna Burger, I don't really have any heartburn with unspecified and somewhat generic geography, other than adventures set with generic geography need not take place in Living EnWorld at all. About the only thing that drives me nuts is when the geography is clearly wrong, like someone travelling 2 hours southwest of Orussus to get to Fallon, a small farming village atop a high mountain. And no, that's not a different Fallon, that's the same one that Fallon's Key was set in. Admittedly, that's an extreme example, but you get the picture. I don't mind minor inconsistancies, since this is a late-medieval fantasy world, and people don't walk around with the latest Rand McNally atlas or GPS receiver. For that matter, most happenings of any importance aren't even written down, so people misremember that they left the town by the north gate when they really left by the west gate. No biggie.
But I see the purpose of this thread as trying to collect stuff all in one place, and trying to make some sense out of conflicting accounts. Ideally, when this stuff is all hashed out and collated, we'll end up with enough of a gazetteer to serve as a guide for prospective DMs. So, if they want to set an adventure in Lathirn and want to describe an ambush at the bridge over the River Roars, the setting is already mapped out for them, the number of days it takes the party to reach the bridge is mapped out, etc. Once that happens, Living EnWorld becomes a real, definable place in the same sense that say, Middle Earth is. We may not know exactly how far it is from the Shire to Minas Tirith, but we know that you ain't gonna walk it in a day and a half. Same for Living EnWorld.