IceBear
Explorer
Please don't try bring realism into this. It's been established in the past that it doesn't work.
It has been addressed in the rogue threads that someone with a bow doesn't threaten the squares around him sufficiently that I'm going to leave things as they were intended, in my opinion.
If you want realism, the whole aspect of drawing the ammunition is done as part of the attack could come with the cost that "between your attacks" you're focused on drawing the next arrow more than trying to trip someone or take advantage of the AoO. It's because the combat round is supposed to be fluid, but it's abstracted as segmented, that some of these issues come up. The more I think about it, the more I like the idea that it could be the reloading of the missle weapon that's causing you to not threaten. If the character is holding a shortbow but not intending to attack with it, then sure, he can take an AoO, but if he's planning on attacking then he's too busy getting his next shot ready to take advantage.
IceBear
It has been addressed in the rogue threads that someone with a bow doesn't threaten the squares around him sufficiently that I'm going to leave things as they were intended, in my opinion.
If you want realism, the whole aspect of drawing the ammunition is done as part of the attack could come with the cost that "between your attacks" you're focused on drawing the next arrow more than trying to trip someone or take advantage of the AoO. It's because the combat round is supposed to be fluid, but it's abstracted as segmented, that some of these issues come up. The more I think about it, the more I like the idea that it could be the reloading of the missle weapon that's causing you to not threaten. If the character is holding a shortbow but not intending to attack with it, then sure, he can take an AoO, but if he's planning on attacking then he's too busy getting his next shot ready to take advantage.
IceBear
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