Darklone
Registered User
You got the general idea where my build is heading, yet I prefer to take the marshal levels later and some additional warblade levels (heading for ranged weapon mastery) when you have access to the high level maneuvers. Low level survival (due to high damage output) is due to Rapid Shot with the Bow of Songs (+haste later for the big fights) and 3-4 arrows per round with ~1d8+10 damage each at more than fighter BAB to hit. Cure wand: Certainly.Arkhandus said:That's not the way to do it....
- Human Bard 2/Marshal 2/Warblade 4: Run basically the same as your idea, but better.
Awesome faceman for the group, high Charisma and Diplomacy, carrying a Wand of Cure Light/Moderate/Serious (whichever he can afford) for whenever he needs to help keep the group in good condition, Master of Tactics or Over the Top minor aura to add his Charisma bonus to everyone's damage with either flanking or charging attacks, any major aura that suits his fancy whether it's offensive or defensive, plus he'll have Tactics of the Wolf or Absolute Steel Stance along with a 1st-level stance of his choice, along with Douse the Flames, Steel Wind, Iron Heart Surge, White Raven Tactics, and Lion's Roar. His saves will be pretty good, his hit points will be decent or good, he'll have a +6/+1 Base Attack Bonus, he can start out with Point Blank Shot + Precise Shot + Rapid Shot + Song of the White Raven.
Thinking right now to replace the tank build with a scout/ranger swift hunter archer... the one in my group is awesome. Greater Manyshot and perhaps a swordbow.
Looks like most people would take a druid as third possibility. Healing plus firepower plus summoning. Hmm, sounds like my good old archer druid: Firepower plus many spells if necessary. All he needs is one good bow.
Do you guys think a group of three archers (with all those nice group buffs) can survive? They have endless firepower, good healing (give the druid Healing Touch and all three can use wands), strong saves and more than average hitpoints. Trapspringing: The scout can do that. Healing: No problem. Damage output: Nothing to sneer at. All they lack are the typical save or die spells.