Three Characteristic Behaviors Per Monster

Re: Casts Resurrect on the thread...

Kesh said:
Might as well keep this going. Though I'd rather serious items than silly, those are fun too. :)

Gnolls
- Gnolls style their mane. Longer manes mean higher rank within their pack. Often color or braid their manes, either to show off rank or perhaps their family/military association (eg. three bright yellow 'tails' in the mane for Clan Tallowfang).

- Gnolls usually address the female of an encountered group as if she were in command (natural assumption for a matriarchial race).

- Gnolls always gnaw on and crack any bones in their meal. Not only is marrow tasty, it really squicks any lesser humanoids present. :D

Hey, it's back!

Gnoll pimps:
- only wear purple pimp hats (NEVER red)
- use their claws to polish the ivory grips on their handguns
- refer to making a hit as "breaking their bones"
 

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Bugbear cops:
- pull over elves and harrass them
- have a weakness for donuts
- HATE being called "pigs" (they don't mind "boars" though)
 

Kobold mercs:
- are natural GURPS twinks with bonuses to Dex AND Int
- are partial to sniper rifles
- taunt huge ogres while brandishing a shotgun (gotta love the revised massive damage rules)
 

Ogre hockey players:
- strap spare skates to their sticks, for a more satisfying splatting sound when they hit someone
- eat the goalie if he saves their shot
- like nothing more than using (disarmed) kobold mercs as pucks
 

Vampire clowns:
- tell themselves they're only doing this for the money
- need the money because they're putting themselves through law school (rimshot)
- take comfort in the fact that people still trust them more than statisticians (bwaaa!)
 

Signs of Authority

Your second point, about always addressing the female, points to a cool meta-trait. Ogres might always address the largest member of a group, intelligent birds or bird-men might always address the most colorful, etc.
Ah, I forgot the example we already had:

Troglodytes -- Move around a lot when angry or frightened; it helps spread the stench from their musk. If parlaying, attribute the most authority to the worst-smelling member of a group. Change skin color in order to express feelings.
 

Since my summaries are still so popular... :rolleyes:

Trolls -- Hunch over and stomp their feet like sumo wrestlers before they attack.

Orcs -- Beat great drums before they go on a raid. These drums can be heard over a very long distance, making the villagers panic days in advance.

Goblins -- Insult humans in broken Common, make rude gestures, throw filth on them, etc. -- but only from out of reach. Break fences, steal livestock, etc. to extort cookies from human farmers.

Hobgoblins -- Goose step. Always march in order with magnificent battle standards and symbols of power. Shout a battle cry in unison before charging.

Gnolls -- Cackle eerily. Females dress like males, may be chieftains. Assume females are leaders of any group. Hate lions, even heraldric designs thereof. Often color or braid their manes to show off rank or clan (e.g. three bright yellow "tails" in the mane for Clan Tallowfang).

Ogres -- Slam their clubs into the ground before battle (to challenge and scare the opponent). When charging, throw around stuff laying about (overturning tables, throwing pots and pans, etc.).

Minotaurs -- Throw their heads back, roaring in defiance. Before charging, scrape their hooves along the floor (like bulls). Chase their prey at leisure, their loud footsteps echoing through their mazelike lair -- since they dont have to rush; they already know where to turn.

Hill Giants -- Lick boulders before throwing them. Love to throw with their mates in waves. Wear multicoloured kilts. Clap their hands after hitting and holding up their fingers to give a rating of their throw.

Kobolds -- Never stand still (except when they're lying in ambush, of course). Even in melee combat, they're continually taking 5' steps at the very minimum.

Displacer Beasts -- Usually napping. Watch birds, squirrels, and other game. Try to scare off enemies after making a kill (to eat safely).

Giant Owls -- Eat Were-Rats and Ratmen. Regurgitate giant pellets (maybe with treasure). Always looking around -- turning their heads 180 degrees.

Treants -- (In tradition of Tolkien's Ents...) Live in geologic time. Speak slowly and laboriously, never succinctly. Remember ancient history.

Blink Dogs - Wag their tails before 'blinking'; like to stand on their hind legs; love to drive normal dogs crazy by blinking in and out.

Hags -- Offer tasty treats. Very maternal and sweet -- until upset. Hate beauty.

Celestials -- Speak in riddles. Only make formal declarations, no small talk. Look through people.

Centaurs -- Always talk in terms of astrology. View any suggestion of riding them as deserving death. Eat both horse and human food for their two stomachs.

Medusa -- Hire models to "pose for a statue", keep cages of mice to feed their hair, decorate their lair with real statues as well as victims.

Ettins -- Argue between heads. Play "good cop, bad cop" (if they parlay at all). Heads fight over food like two dogs.

Ratlings (Nezumi, Skaven, etc.) -- Always sniffing, especially in a new place. Gnaw on wooden objects (spear shafts, staves, etc.) when bored. Attracted to glittering objects.

Yuan-Ti -- Taste air with tongue. Stare -- without blinking -- at people. Bob their heads.

Troglodytes -- Move around a lot when angry or frightened; it helps spread the stench from their musk. If parlaying, attribute the most authority to the worst-smelling member of a group. Change skin color in order to express feelings.

Otyughs -- Willing to trade choice items from pile for disgusting pieces of trash. Cultivate fungi on self - such gardens often contain rare fungi unable to survive in the local area. Territorial but willing to share lair in symbiotic relationship (certain undead are a favorite as they tend not to consume their prey).
 

Illithids: As quiet as possible, all the time. Turn bright colors when surprised. Pour tartar sauce across the scalps of stunned victims before consuming. Never blink. Occasionally 'yawn', silently spreading all of their tentacles wide for a moment, revealing their lamprey-like mouth. Turn grey when dead.
 

Re: Re: Casts Resurrect on the thread...

mmadsen said:

Excellent, Kesh! Good stuff. Your second point, about always addressing the female, points to a cool meta-trait.

Thanks! Ever since 3e came out, I've been lovin gnolls, so I've come up with particulars of their society. I figure in an agressive, matriarchial society, it'd just be natural to assume any female in a group is its leader. ;)
 

Manticores:
- Preen themselves using their spikes. When startled or angry, their tail spikes flare out menacingly
- Bellow needlessly (or perhaps from indigestion)
- Frequently practice their aim on any nearby targets, including small animals, tree stumps, and small cracks and crevices.

Chimeras:
- The heads compete with one another. Goat head butts the others, dragon head gapes and hisses, lion head roars and lunges.
- Tear their food savagely between the dragon and lion heads.
- Challenge opponents to riddle contests, lose because they are stupid, get pissed and attack.
 

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