Three Dragon Ante

Just found this recent thread on a search. I am thinking about getting the game for my soon-to-be-7-year-old son, for his birthday. He is into dragons, has played a little D&D, and reads well for his age.

Anyone have an opinion as to whether he and his 9-year-old brother will be able to understand and play the game? We would probably end up playing with 3-4 players.

Thanks.
 

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JoeBlank said:
Just found this recent thread on a search. I am thinking about getting the game for my soon-to-be-7-year-old son, for his birthday. He is into dragons, has played a little D&D, and reads well for his age.

Anyone have an opinion as to whether he and his 9-year-old brother will be able to understand and play the game? We would probably end up playing with 3-4 players.

Thanks.

I'd think so. It's not too hard rules-wise (though the strategy increases quite a bit for 3+ players). The basic things to remember are (1) higher numbers win and (2) powers happen for lower numbers. If it seems to complicated, I think you could simplify it pretty easily just by removing some of the special cards like the mortals, the dracolich, and the dragon gods, as well as the rules for special flights. It's a good game, and it might get the kids to practice some addition if they need that...
 


Kaladhan said:
So what is Three Dragon Ante that everybody is talking about? I want to join in!!

D&D themed card game that WotC put out maybe 1 1/2 years ago. It even has rules for use with PC skill checks. :)

Hey, someone else in Montreal, cool. Should have an EN World Montreal get-together sometime.
 


I DMed a game where the Captain of the Crimson Ship (Eberron campaign) challenged the players to a game during a voyage.

We had six players, used the character skill option rules, and to add a little intrigue, the Captain required each PC to ante up a magic item before the game started. Each PC who had more gold than the Captain at the end of the game got to keep his magic item, and choose a same-level item from his ship's vault. Any PC who had less gold lost his item to the Captain.

Everybody had a great time. I was the only one who had played before. The others picked it up pretty quick, and it was fun to see the light bulbs turn on when the different strategies became apparent. Such as when the Druid totally reversed a particular hand...
 

I've now played a LOT. (30-50 times?). Games can drag on if everyone is skilled. We play with 40 (rather than 50) starting gold and it _tends_ to run a bit shorter. But even then we've had games go for 30+ gambits.

Mark
 


Three Dragon Ante rocks. Every time I play it with folks at Manawerx, folks have fun. Even if they haven't played it before, it's not too hard to grok the basics during the first game and figure it all out after that. Ya don't even have to be winning to have fun.


Youngest folks I've played Three Dragon Ante with have been, ohh, maybe 12 or 14 years old? So I dunno if it'd be any difficulty for a 9-year old, but it certainly isn't tough to learn.


Kaladhan: It's a non-collectable card game, and it's a bit like Poker, sort of, vaguely, kinda. You buy one deck (there's only one kind, unlike a CCG, and the cards are taller and thinner than normal playing cards), and the whole group uses that deck.

You can play with as few as 2 players, or as many as, what is it, 6 or 8 maximum? It's really best to play with around half a dozen people. Once the deck is used up, you just reshuffle the discard pile and turn it face-down to be the new deck. Play goes until someone loses all their "gold", in other words the tokens or money they're playing with (normally you just use tokens, but you can easily play it with real money if you feel like it). Once someone runs out of gold, you keep playing until the end of the "gambit", which is a set of 3 or more rounds (3 unless people tie for highest score in that gambit, in which case you continue rounds until the tie is broken). If that person still has no gold at the end of the gambit, the game ends and whoever has the most gold wins.

Normally a game will last around, oh, maybe 1-2 hours, or more if you have several players and they're all being clever enough to avoid losing all their gold (I think the longest game I played was about 3-4 hours with a group of 6 players, most of us trying to keep the game going by messing everyone's strategies up). It can end a bit sooner if you just have 2-3 players and one of them does poorly.
 

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