We're moving towards the end of Death's Reach. Today's session saw three of my players (plus one NPC... the 22nd level goblin rogue, Splug) wander into an ambush that found three battles all take place at once.
The basic set-up was that the group was fooled by a rakshasa into ignoring some enemies and proceeding onwards... then getting attacked by the rakshasa and those enemies whilst the second encounter was proceeding. However, partly due to my rewriting of the adventure on the spot, the combatants of a *third* encounter also joined in...
The total list of combatants was as follows:
HEROES:
22nd level Eladrin Wizard
22nd level Elf Warlock
22nd level Dragonborn Cleric
22nd level Goblin Thief
ORCUS FOLLOWERS:
4 Immolith Claws (Level 20 Controller)
Deathpriest (Level 21 Elite Controller)
Portal Thing (Level 22 Elite Brute; immobile)
Rakshasa (Level 19 Elite Controller)
2 Blackstar Knights (Level 23 Soldiers)
1 Death Hag (Level 18 Soldier)
TEMPLE GUARDIANS:
1 Aboleth (Level 18 Controller)
1 Chuul (Level 23 Elite Controller)
The combat lasted 9 rounds (90 minutes) and ended with the party completely successful and no-one even knocked unconscious: it did require the use of a lot of daily powers, though!
The guardians attacked whoever was closest to them, and spent a lot of time engaging the blackstar knights. Their first few rounds in the combat saw them removed from play by one of the Wizard's powers (Terrifying Journey), which cleared up the battlefield for the others. Splug ended up taking on the 2 Knights and the Death Hag... which would have been much worse for Splug if not for the cleric sending healing down the corridor from where he was engaging the immoliths and death priest!
All damage values for the monsters were upped by about 10 per strike.
The deathpriest didn't manage to contribute at all: first round was hit by the warlock's Claws of the Magpie, then blinded, dazed and otherwise made incapable of acting by the warlock and wizard, who knew enough to fear him!
The rakshasa was teleported (will of the feywild) to hurt the deathpriest, and then thrown into the portal creature which ate it!
The large number of radiant-vulnerable creatures were hurt by the cleric, who is an Angelic Avenger (paragon path) with access to Astral Wave (close burst, 2d8+Wis radiant damage), and Astral Vibrance (bloodied enemies within 5 squares of you take 5 radiant damage at the start of their turn), which turns into 15-20 damage each turn once bloodied!
Oh, and there was a daily which dazed every monster in the combat from the Wizard or Warlock. We know about anti-Solo powers; this combat was about the anti-group powers.
Did we have fun? We certainly did!
Cheers!
The basic set-up was that the group was fooled by a rakshasa into ignoring some enemies and proceeding onwards... then getting attacked by the rakshasa and those enemies whilst the second encounter was proceeding. However, partly due to my rewriting of the adventure on the spot, the combatants of a *third* encounter also joined in...
The total list of combatants was as follows:
HEROES:
22nd level Eladrin Wizard
22nd level Elf Warlock
22nd level Dragonborn Cleric
22nd level Goblin Thief
ORCUS FOLLOWERS:
4 Immolith Claws (Level 20 Controller)
Deathpriest (Level 21 Elite Controller)
Portal Thing (Level 22 Elite Brute; immobile)
Rakshasa (Level 19 Elite Controller)
2 Blackstar Knights (Level 23 Soldiers)
1 Death Hag (Level 18 Soldier)
TEMPLE GUARDIANS:
1 Aboleth (Level 18 Controller)
1 Chuul (Level 23 Elite Controller)
The combat lasted 9 rounds (90 minutes) and ended with the party completely successful and no-one even knocked unconscious: it did require the use of a lot of daily powers, though!
The guardians attacked whoever was closest to them, and spent a lot of time engaging the blackstar knights. Their first few rounds in the combat saw them removed from play by one of the Wizard's powers (Terrifying Journey), which cleared up the battlefield for the others. Splug ended up taking on the 2 Knights and the Death Hag... which would have been much worse for Splug if not for the cleric sending healing down the corridor from where he was engaging the immoliths and death priest!
All damage values for the monsters were upped by about 10 per strike.
The deathpriest didn't manage to contribute at all: first round was hit by the warlock's Claws of the Magpie, then blinded, dazed and otherwise made incapable of acting by the warlock and wizard, who knew enough to fear him!
The rakshasa was teleported (will of the feywild) to hurt the deathpriest, and then thrown into the portal creature which ate it!
The large number of radiant-vulnerable creatures were hurt by the cleric, who is an Angelic Avenger (paragon path) with access to Astral Wave (close burst, 2d8+Wis radiant damage), and Astral Vibrance (bloodied enemies within 5 squares of you take 5 radiant damage at the start of their turn), which turns into 15-20 damage each turn once bloodied!
Oh, and there was a daily which dazed every monster in the combat from the Wizard or Warlock. We know about anti-Solo powers; this combat was about the anti-group powers.
Did we have fun? We certainly did!
Cheers!