Dim Vision
Transmutation
Level: Sor/Wiz 1
Standard touch spell (in terms of casting time, targets, etc.)
Duration: Permanent
Save: Fort; SR: Yes
The subject's vision is mostly ruined, but it can make out vague shapes. Treat this as having everything else be in near total darkness (darkvision doesn't help). Near total darkness provides nine-tenths cover (40% miss chance to attacks).
Any spell which removes blindness removes dim vision.
Page
Evocation
Level: Sor/Wiz 3
Duration: Instantaneous
As sending, except no message is sent, and the subject is sent a mental description of the location from which the page is sent. The description is from the point of view of the caster and formed from his or her thoughts, not an actual image of the location.
Conversation
Illusion (Phantasm) [Mind-Affecting]
Level: Sor/Wiz 8
Components: V, S
Casting Time: 1 action
Range: Unlimited
Target: Personal
Duration: See text
Saving Throw: None
Spell Resistance: Yes
Conversation establishes a link between two creatures, after which visual and auditory representations appear before both, allowing them to converse as if in the same room.
The spell is initiated by the character sending a special message revealing his* identity and a telepathic message informing the subject of his intent to speak and instructing him to concentrate to initiate the illusion. If the subject does not immediately answer this message, the character can continue sending this message, once per round, by maintaining concentration.
Once the subject answers the call, a phantasmal duplicate of the character appears in front of the subject and vice versa. The phantasms mimic the actions of the creature they represent, including visual, auditory, olfactory, thermal and even tactile elements, allowing each illusion to push, pull, or possibly even injure the other creature. After the phanstasms appear, concentration is no longer required to maintain the spell. Either creature may will to break this link at any time, ending the spell; this is a nonaction action.
Across planes, conversation has a 1% cumulative chance to fail each round, ending the spell. (A roll of 1 first round, a roll of 1 or 2 second round, 1-3 third round, etc.)
*actually his/her, but this description gets too wordy if I write it out that way.
Transmutation
Level: Sor/Wiz 1
Standard touch spell (in terms of casting time, targets, etc.)
Duration: Permanent
Save: Fort; SR: Yes
The subject's vision is mostly ruined, but it can make out vague shapes. Treat this as having everything else be in near total darkness (darkvision doesn't help). Near total darkness provides nine-tenths cover (40% miss chance to attacks).
Any spell which removes blindness removes dim vision.
Page
Evocation
Level: Sor/Wiz 3
Duration: Instantaneous
As sending, except no message is sent, and the subject is sent a mental description of the location from which the page is sent. The description is from the point of view of the caster and formed from his or her thoughts, not an actual image of the location.
Conversation
Illusion (Phantasm) [Mind-Affecting]
Level: Sor/Wiz 8
Components: V, S
Casting Time: 1 action
Range: Unlimited
Target: Personal
Duration: See text
Saving Throw: None
Spell Resistance: Yes
Conversation establishes a link between two creatures, after which visual and auditory representations appear before both, allowing them to converse as if in the same room.
The spell is initiated by the character sending a special message revealing his* identity and a telepathic message informing the subject of his intent to speak and instructing him to concentrate to initiate the illusion. If the subject does not immediately answer this message, the character can continue sending this message, once per round, by maintaining concentration.
Once the subject answers the call, a phantasmal duplicate of the character appears in front of the subject and vice versa. The phantasms mimic the actions of the creature they represent, including visual, auditory, olfactory, thermal and even tactile elements, allowing each illusion to push, pull, or possibly even injure the other creature. After the phanstasms appear, concentration is no longer required to maintain the spell. Either creature may will to break this link at any time, ending the spell; this is a nonaction action.
Across planes, conversation has a 1% cumulative chance to fail each round, ending the spell. (A roll of 1 first round, a roll of 1 or 2 second round, 1-3 third round, etc.)
*actually his/her, but this description gets too wordy if I write it out that way.

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