Celebrim
Legend
I don't see any logical reason to bring in weapon speed as a factor.
I think that's kind of my point in a nutshell. It doesn't make sense given the long duration a spell takes to complete to take into account the fraction of a second longer it takes to strike with a two-handed sword compared to a dagger, especially given that this is a "close to melee" sort of situation where that advantage in striking time is mitigated by the fraction of a second of an additional step or lunge you have to take to get in range. These are things that are very fast - so fast that they are irrelevant to the granularity we are talking about of 18 seconds.
But beyond that, if you look at the distance to be traversed, we're talking about whether the bugbear that is potentially already running in as part of continuous action (carried over from the prior round) can in 18 seconds close a gap of say 12 feet or 12 yards or some really short distance. There is this huge disconnect between the skirmish level fights that D&D models and these time scales that D&D is using. And for my part I just always assumed that it was a carryover from this being abstract rules for mass combat, where Gygax surely knew that fights could go on for hours - something that you were never going to successfully simulate with six second rounds.







