AD&D 1E Three Things that can't be Fixed in 1e AD&D

I think the relevant text regarding melee vs prolonged actions is on p.66 of the DMG which attempts to explain how to resolve a weapon attack vs spellcasting. This was so confusing that Gary Gygax wrote a Dragon article about it, if I remember correctly, which did little to clear up the issue.

Possible the worst line from the entire DMG :

"Compare the speed factor of the weapon with the number of segments which the spell will require to cast, to determine if the spell or weapon will be cast/strike first, subtracting the losing die roll on the initiative die roll from the weapon factor and treating negative results as positive."

My own approach is what makes sense to me after synthesizing various commentaries on initiative, and I consider charging another example of a prolonged action alongside spellcasting. But as I mentioned earlier, I'm not really interested in textual analysis.
 

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Also, can y'all give the probability discussion a rest or take it offline? I'm a physicist and data scientist, I understand both your points, but it's polluting the thread and getting boring.
 

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