Throwing Big, Heavy Weapons--How Can I Make This Work?

Felon

First Post
I have a dwarf fighter/scout with Throw Anything and Quick Draw. I'd like to be able to hurl waraxes at my enemies like giant hatchets, but obviously there's the issue of encumbrance. The bag of holding's description makes it sound like it can't be used to contain sharp objects, and even if it could drawing an item is specifically mentioned as requiring a move action. Same case with the handy haversack. Of course, the intent is for a move action to be a benefit, not a drawback, and it's understandable that the wording simply doesn't account for the Quick Draw feat, but nonetheless, I'd like to find a rules-legit way to lug them axes around.

I imagine I'm not the only person to want to carry multiple large weapons without getting overburdened. Anyone found a solution?
 

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How does that help me though? Won't come out of a bag of holding as a free action, which is where I was going with that.
 

You will always stumble over the move action required to draw from the haversack... regardless of how many towels you may use :(

Even Gloves of Storing require an action to 'draw' the weapon.

One option is to enhance war axes with the returning ability..that way you can repeatatly throw the same axes...

or, depending on how literal your DM rules it, spend alot on the Item spell..that doesn't appear to have been converted to D20 :(
{That spell used to turn any object into a patch of cloth marked with an icon of what the item was... which could be returned to its normal self.... usually by tossing it.... :D }
 

It doesn't work that way. I'll quote SRD and underline appropriate points:

SRD said:
Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.


Manipulate an Item

In most cases, moving or manipulating an item is a move action.

This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an attack of opportunity, are given in Table: Move Actions.

Quick Draw [General]
Prerequisite
Base attack bonus +1.

Benefit
You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Normal

Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.
Special

A fighter may select Quick Draw as one of his fighter bonus feats.

Quick Draw does not allow you to retreive stored items faster than normal.
 

Battle axes wouldn't be sharp. Problem solved. Well, I suppose Native American and Oriental Axes would be. But not your typical medieval european fightin' axe. It'd be impractical when slamming up against metal armor. A blunt edge would be better, less chipping and breaking.
 




Make a custom 'axe rack' that you wear across your back in place of a backpack as a quiver, able to contain half a dozen waraxes. Then get a set of mithral waraxes to put in it.
 

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