• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Throwing Enemies Against Walls

Yes remaining! I keep seeing "per x feet traveled", but remaining makes more sense.

This is also a much saner way to run air elemental Whirlwind, giants that hurl PCs around using Storm King's Thunder rules, and other monsters that shove for damage. I don't know about the specific numbers (d4 per 5' remaining is plausible but I haven't thought deeply about it) but the basic idea is good: unused movement converts to damage.

Just watch out for the interaction with Agonizing Repelling Blast!
 

log in or register to remove this ad

This is also a much saner way to run air elemental Whirlwind, giants that hurl PCs around using Storm King's Thunder rules, and other monsters that shove for damage. I don't know about the specific numbers (d4 per 5' remaining is plausible but I haven't thought deeply about it) but the basic idea is good: unused movement converts to damage.

Just watch out for the interaction with Agonizing Repelling Blast!

Yeah, a d4/5' might be a touch high. My players haven't used it much so I'm trying to encourage it. I'll probably eventually bump it down to: 1d4 when less than 10 feet, and 1d6 for every 10 feet.
 

All you have to do is
1) make battlefields that have hazards
2) resist the urge to make every enemy immune to those hazards

I always found that 2) was the issue with all the potentially fun uses for forced movement in 4e: it seemed like all the official modules took special delight in showing you a cool thing you might be able to hurt foes with, then declaring those foes immune to it, typically with tenuous justification.
 

Into the Woods

Remove ads

Top