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Throwing Stones: Where?


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1998. Seriously. The game has been out of print since about that time. There was the original dice game and then the RPG built on the dice game. I've played both and, ultimately, the dice game ended up being way more fun than the RPG in actual play. I'd recommend scouring Noble Knight Games and the like for the old die packs.
 

This makes me very sad.
Abiet I have not played it as a rpg or the arena game, TS rocks hardcore in concept. I will be running it soon, using my own world with very light house rules.

---Rusty
 

DungeonMaester said:
This makes me very sad.
Abiet I have not played it as a rpg or the arena game, TS rocks hardcore in concept. I will be running it soon, using my own world with very light house rules.

---Rusty

It can be a lot of fun, though be ready for statistical weirdness to pop up in play unless you have a large-ish selection of their dice.
 

jdrakeh said:
It can be a lot of fun, though be ready for statistical weirdness to pop up in play unless you have a large-ish selection of their dice.

To counter that problem I am coming up with my own dice faces (monk ranger paladin thief ect) each with faces that are relevant to the class and will have one of three stat formulas:

Balanced: 2/2/2
Skilled: 3/2/1
Limited: 4/1/1

Also, I am pretty much re-writing the rule book too. Adding more types of magic, swtichg out Divinations from Necromancy to Wizardry and adding a couple more types of of magic including Earth Spirit, Psionics, and Arcana.

After that, some rules for game play are being added on to, like Strike Again, will be limited to as many stones a character has.

Also, my campaign setting is Bible-esue and all around Epic.

---Rusty
 

DungeonMaester said:
To counter that problem I am coming up with my own dice faces (monk ranger paladin thief ect) each with faces that are relevant to the class and will have one of three stat formulas:

Balanced: 2/2/2
Skilled: 3/2/1
Limited: 4/1/1

Also, I am pretty much re-writing the rule book too. Adding more types of magic, swtichg out Divinations from Necromancy to Wizardry and adding a couple more types of of magic including Earth Spirit, Psionics, and Arcana.

After that, some rules for game play are being added on to, like Strike Again, will be limited to as many stones a character has.

Also, my campaign setting is Bible-esue and all around Epic.

---Rusty

Cool! That sounds like a lot of fun :)
 


Prism Games was the last company to own the Throwing Stones property after Gamesmiths went out of business in 1997. Have they come back?
 


DungeonMaester said:
Didn't know Prisim was the last company to own throwing stones. How many systems did they end up coming out with?


---Rusty

Just the one, to my knowledge. Throwing Stones never sold well as a roleplaying game because of the "collectible dice" aspect.
 

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