Level Up (A5E) Thrown weapon style/maneuver

I suppose that would be another maneuver to come up with (stance- all thrown weapons you wild gaim the return property) but let's focus

The level maneuver
Bonus action (stance)
If you are wielding a thrown weapon, you have reach 15 ft with that weapon.

Simple? Need something else?
 

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I suppose that would be another maneuver to come up with (stance- all thrown weapons you wild gaim the return property) but let's focus

The level maneuver
Bonus action (stance)
If you are wielding a thrown weapon, you have reach 15 ft with that weapon.

Simple? Need something else?
I increase to range 15 ft because I think 10 ft reach is still in some big monsters reach and, as a ranged attack, it would draw itself an opportunity attack. I also think if your weapon doesn't have the return property or if you don't have the thrown weapon fighting style, you become unarmed.after this attack, and it's ok. If the opponent is fleeing, you don't really need a weapon and if you still have opponents near, you could two weapon fight. Actually this is a great opportunity to two-weapon fight with a dagger or hand axe in the off-hand. You can use it meele on your turn and you can throw with a 15 ft reach for OAs on someone else's turn
 

Yes, as a stance, so they can do aoos and other things in a small range. Since they generally don't do heaps of damage i don't see it being too powerful.
As a stance or a feat, need some help.with the power level. Is there any interactions im missing?
I'm wondering about the necessity of aoos with a ranged weapon.

With ranged weapons you can always attack the enemy as long as you have line of sight.

Aoos were introduced as a way to make disengaging from melee a costly and/or risky business. There are a few maneuvers/feats that allow to make aoos on conditions different from the usual "leaving reach", the most noticeable would be Polearm Savant equivalent, but that one requires polearms. Importantly, in 5e/LU casting in melee doesn't trigger aoos anymore, so they're not that important IMO.

Maybe the distinction matters more in combination with maneuvers some maneuvers, but atm no combos come to mind: Warning Strike and Purge Magic require a melee attack, Anticipate Spell doesn't require melee attacks but it speecifies 5ft range, so increasing reach with a thrown weapon wouldn't give any benefits
 

I see your point, but that would require some further homebrewing, or at least some flexibility in existing text. Purge magic and anticipate spell would definitely need to work with the extended range, at least in my mind (you are looking for casters that you can attack, and he is right on your radar), while warning syrike is a bit stronger with a longer reach, but I still think it should work.

Perhaps the following wording should be added to the stance:
"Ranged attacks within this range are considered meele attacks to fulfill requirements of spells, feats, features and maneuvers, but follow ranged attack rules otherwise"

A bit wordy but let's the intention clear.

Good catch @lichmaster
 

I'm not sure this counts as necromancy on this post yet, but I revisited the topic and decided to change a few things

I'm thinking of a 2nd level biting zephyr maneuver, dial back the reach to 10 ft and change the text a bit so people don't think the weapon comes back to your hand after the attack

Throwing weapon Stance (1 point)
2nd level Biting Zephyr
Bonus action (stance)

When you activate this maneuver, if you wielding a weapon with the thrown property, you are considered to have reach 10ft with that weapon, but if you attack targets further than 5ft, you are no longer wielding that weapon after the attack, unless the weapon has the return property.
In addition, ranged attacks within 10 ft range are considered meele attacks to fulfill requirements of spells, feats, features and maneuvers, but follow ranged attack rules otherwise.

What do you all think?
 


So, is the purpose of it that when an opponent enters within 10', they provoke an opportunity attack? How do you intend to make good use of this Throwing Weapon stance? I wonder if this is better implemented as a combat maneuver that triggers as a reaction, rather than as a stance.
 

So, is the purpose of it that when an opponent enters within 10', they provoke an opportunity attack? How do you intend to make good use of this Throwing Weapon stance? I wonder if this is better implemented as a combat maneuver that triggers as a reaction, rather than as a stance.
I think the point was to use more maneuvers/feats with thrown weapons within 10ft, because as things are now there's not really many possibilities
 

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