Folks,
The new issue of Dungeon/Polyhedron should be arriving in subscribers' hands as I type this. Some of you already own it. That issue contains Thunderball Rally, a d20 mini-game of high octane action that simulates the "illegal trans-continental car race" genre popular from the 70s to 80s. It's by far the biggest departure from standard fantasy we've tried yet, and I'm very eager to hear what people thought of it.
The rules also contain a preview of the d20 Modern vehicle rules, which contain some interesting surprises of their own.
So, what did you think of it? Should we do more "off kilter" games, or should we stick to more traditional sword and sorcery/sci-fi fare?
Thanks,
Erik Mona
The new issue of Dungeon/Polyhedron should be arriving in subscribers' hands as I type this. Some of you already own it. That issue contains Thunderball Rally, a d20 mini-game of high octane action that simulates the "illegal trans-continental car race" genre popular from the 70s to 80s. It's by far the biggest departure from standard fantasy we've tried yet, and I'm very eager to hear what people thought of it.
The rules also contain a preview of the d20 Modern vehicle rules, which contain some interesting surprises of their own.
So, what did you think of it? Should we do more "off kilter" games, or should we stick to more traditional sword and sorcery/sci-fi fare?
Thanks,
Erik Mona