THUNDERBALL RALLY (d20 70s Racing)

Erik Mona said:
>>>
Nothing for cyberpunk so far. Personally, I think the genre is a little dated. Near-future fantasy is probably a tad more likely, at this stage.
--Erik Mona


Dark Quest Game's Cyber Style
Living Room Game's Digital Burn

Although I'm not sure if Living Room Games is waiting until the release of d20 Modern for their setting, or staying with their planned summer release date.
 

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Erik Mona said:
>>>
We're going to stay away from Superheroes for a while, since the d20 market will soon get at least three such games that will have far more space to "get it right." I've got a military game on the schedule, and have been pestering a potential author to do a giant robot game.

--Erik Mona

I think that it was determined that there would be at least 6 different Superhero systems before the end of this year from those that are released or have released their press releases.
 

Erik ---

I've weighed in on this before --- weird is good. But I don't mind fantasy as long as it's at least as far off the beaten path as Spelljammer.

It'll be interesting to see how the magazine changes once d20 Modern standardizes the non-fantasy d20 rules, won't it?

A question: why don't you guys have a nice big website with materials for previously-released mini-games (or at least a list of links to good pulp sites, good Burt Reynolds sites, etc.)?
 

A web site is coming. Up until now Polyhedron has been pretty much a one-man show, with yours truly doing the editing _and_ art direction. We've now got an art director, so I've got some more time freed up to do stuff like work up a really neat web page.

Thanks,

Erik

PS> Though we'll be supporting d20 Modern in Polyhedron, I don't plan to stop tinkering with the system. I want the magazine to be a place to turn for innovative, quirky rules design, and d20 Modern isn't going to change that. While you'll see d20 Modern support (and may even see out and out campaign settings built specifically for d20 Modern), I still want to leave room for the weird stuff.
 


VorpalBunny said:

Preach it brother!

More wierd stuff!!!

I still don't get why Polyhedron has to be OGL? Unless you plan to use the rules in a commercial venture, the WotC d20 police are not going to bust down your door for using Pulp scientists as a new class for gnomes.

It would be great if there was an Internet archive, though. Magazines only last so long ...

Hey! How would people feel about a d20 Polyhedron Mini-Game Annual! How much would 180 pages of a softbound book sell for?
 

Sorta OT

Erik Mona said:
Nothing for cyberpunk so far. Personally, I think the genre is a little dated. Near-future fantasy is probably a tad more likely, at this stage.

Am I the only one that finds this statement to be ironic?
 

Erik Mona said a few messages back:
That's a good question, Jason. Basically, Wizards of the Coast has decided to release OGC _only_ through the SRD. We didn't want to open up the can or worms of releasing open content in the magazines, because it would then force everyone to follow all the magazines. While the sales of that policy might appeal to me, I don't think it's very fair.

Personally, this is my main problem with Polyhedron right now. I love the new material, I love the quirky settings, but up to now it seems to me Polyhedron has become a thinly-veiled playtest for future WotC rules (Thunderball Rally being the most obvious example). I will continue to check it out, but to be very honest, without it being OGC it's usefulness to me is incredibly limited, as I don't foresee using 99% of the material shown in a home game.

This is a problem with WotC, not Polyhedron, though (Poly just suffers the consequences). By limiting themselves to the SRD only (granted, it's a huge amount of OGC, but it is still limited), especially with the amazing slowness with which material has made it into the released version (how there can be SRD-derived Psionics material when that section has not been released is beyond me), Wizards, IMO, has put itself in a position which makes me, as a gamer and designer, not consider them the premier company they should be. Isolationist would be a good word. In fact, this has had a detrimental effect upon the industry, as people have had to come up with roundabout ways to create OGC versions of rules that WotC has already done pretty well in a closed product (material from the Builder Books comes to mind). The result is we get unnecessary duplication where none is needed.
Ces't la vie for now, I guess.
 


Erik Mona said:
A web site is coming. Up until now Polyhedron has been pretty much a one-man show, with yours truly doing the editing _and_ art direction. We've now got an art director, so I've got some more time freed up to do stuff like work up a really neat web page.

Thanks,

Erik

PS> Though we'll be supporting d20 Modern in Polyhedron, I don't plan to stop tinkering with the system. I want the magazine to be a place to turn for innovative, quirky rules design, and d20 Modern isn't going to change that. While you'll see d20 Modern support (and may even see out and out campaign settings built specifically for d20 Modern), I still want to leave room for the weird stuff.

Good news on the website.

Now as long as that Streetfighter/Mortal Kombat/"Kickboxer"/Ultimate Fighting Challenge d20 no-holds-barred underground pit fighter game happens, I'm a happy man.
 

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