Thundercats/Phantasy Star - Recommend me a System

MytosBR

Explorer
Hi, I am creating a campaign in a scenario similar to Thundercats/He-Man Masters of the Universe/Phantasy Star. What system would you recommend me for that?
I want it to have flying ships, laser weapons but also that the bulk of the combat still plays around swords, shields and melee in general.
I know I can use D&D for that, which would be great beccause there are a lot of monsters to use, but D&D is too much combat oriented, and I would prefer something more Storytelling oriented.

What systems are out there best suited for that?
Thanks in advance.
 

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doctorbadwolf

Heretic of The Seventh Circle
Hi, I am creating a campaign in a scenario similar to Thundercats/He-Man Masters of the Universe/Phantasy Star. What system would you recommend me for that?
I want it to have flying ships, laser weapons but also that the bulk of the combat still plays around swords, shields and melee in general.
I know I can use D&D for that, which would be great beccause there are a lot of monsters to use, but D&D is too much combat oriented, and I would prefer something more Storytelling oriented.

What systems are out there best suited for that?
Thanks in advance.
I'd look into some of the 3pp works for 5e dnd that expand things like loyalty, morale, etc, and that introduce more advanced vehicle rules.

Mine those products for ideas, but otherwise just play stock dnd 5e.

Seriously, all you need for what you're describing is better vehicle rules, and some social mechanics.
 


aramis erak

Legend
Hi, I am creating a campaign in a scenario similar to Thundercats/He-Man Masters of the Universe/Phantasy Star. What system would you recommend me for that?
I want it to have flying ships, laser weapons but also that the bulk of the combat still plays around swords, shields and melee in general.
I know I can use D&D for that, which would be great beccause there are a lot of monsters to use, but D&D is too much combat oriented, and I would prefer something more Storytelling oriented.

What systems are out there best suited for that?
Thanks in advance.
He-man, I'd use Marvel Heroic RP... Which is goood, since the new He-man game will be using the same core engine (Cortex Plus/Cortex Prime)
Thundercats I'm less familiar with; Cortex Plus/Prime would again be my first thought, but Sentinel Comics or the old TSR Advanced Marvel Super Heroes both could easily do it. Or maybe Seraphim Guard's clone of AMSH, 4-Color.

If one had asked me in the early 1990's, I'd have said Hero System for both...

I'm totally unfamiliar with Phantasy Star other than it's a Japanese CRPG...
 

Retreater

Legend
You need vehicle rules, sci-fi, fantasy, magic, robots, animal people. The only thing I'm thinking is Rifts, preferably the Savage Worlds version.
 

MGibster

Legend
I'd go with Savage Worlds. You don't even need their version of Rifts, you could get by quite easily with the core rules. The system is rather pulpy, so people with guns can quite easily compete with people with guns, there are rules for magic, psionics, and super powers, and it's a relatively simple system.
 

dbm

Adventurer
This is the kind of thing that generic systems are great for using to throw together, as discussed recently here. For a pulp feel and tools beyond just supporting combat I agree with @MGibster that Savage Worlds Adventure Edition (SWADE) would be a great choice out-of-the-box if you want something a little more traditional in feel. There is tons of support material available for SWADE, it is quite possibly the non-d20 system with the most support.

Other contenders would be Fate which also has a boat-load of support materials or Cortex Prime though I’m not sure how straightforward it is to buy Cortex Prime at the moment after Fandom acquired it.
 
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fba827

Adventurer
I forget the exact name, but “ lasers and feelings”, or something like that
Or Star Trek rpg with a lot of reflavoring needed
 


Aldarc

Legend
@MytosBR, there is an upcoming official He-Man RPG (i.e., Legends of Grayskull) that runs using Cortex Prime. Instead of attributes, you are ranking with dice how good you are at certain roles common in '80s science-fantasy cartoons: i.e., Machines, Magic, Might, Mind, Mischief, Mobility, and Mystery. It will also include rules for special abilities, powers, etc.

There is also Masters of Umdaar for Fate. It's meant to evoke '80s Sword and Sorcery like He-Man, Thundercats, etc. It's a small Pay-What-You-Want booklet, but I believe it's one of the next projects lined up by Evil Hat Productions to get expanded into a hardback: Fate of Umdaar.
 

jdrakeh

Front Range Warlock
There is also Masters of Umdaar for Fate. It's meant to evoke '80s Sword and Sorcery like He-Man, Thundercats, etc. It's a small Pay-What-You-Want booklet, but I believe it's one of the next projects lined up by Evil Hat Productions to get expanded into a hardback: Fate of Umdaar.

Masters of Umdaar is great. I had some great fun playing in the setting when my friend ran it. I played the last of the bug shamans, a flying locust person with magical powers.
 

Fenris-77

Small God of the Dozens
Supporter
I'd probably use Mutants and Masterminds (2E by preference). It handles powers really well and it has the right 'feel' for the IPs you're using, both in terms of episodic play and lethality.
 

GMMichael

Guide of Modos
Hi, I am creating a campaign in a scenario similar to Thundercats/He-Man Masters of the Universe/Phantasy Star. What system would you recommend me for that?
I want it to have flying ships, laser weapons but also that the bulk of the combat still plays around swords, shields and melee in general.
Try Modos 2 (link):
  • There's no gridded combat requirement, so your fantasy characters can jump, dash, and roll without worrying about 5-foot increments.
  • There are no death rules, which is appropriate given the lack of death scenes from the referenced cartoons.
  • The flying ships can use the same physical conflict rules that individuals do (if ship combat must be a thing).
  • Melee can use simple conflict for a sort of storytelling mode, or you can get more nitty-gritty with extended conflict.
 


Tonguez

A suffusion of yellow
There is also Masters of Umdaar for Fate. It's meant to evoke '80s Sword and Sorcery like He-Man, Thundercats, etc. It's a small Pay-What-You-Want booklet, but I believe it's one of the next projects lined up by Evil Hat Productions to get expanded into a hardback: Fate of Umdaar.
this is what I was going to recommend,its a fun take on things.
Fate Accelerated is my go to for quick loose narrative first play
 

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