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D&D 5E Thundertree (5ed Starter Box Set) Possible Spoilers

Great question. After researching this, it seems the only CR/level appropriate method is via Basilisk. I'm leaning towards a chance encounter pre-dragon. The Druid hadn't reversed it yet before the dragon snatched her up.

Despite asking it, I also think it's a great question... and one I have no idea about what the answer could be! :)

Oh well, hopefully if this thread stays alive long enough we might collectively be able to turn the Ruins of Thundertree into an interesting, compelling, balanced mini-adventure/mega-encounter.
 

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Skipped the whole Thundertree section with my group, as well as played down the various organizations that could be joined by the PCs, for the same reason. Seems to me like they felt they needed to have a dragon in the Starter Set but also didn't want it to be a push over. The only thing I could figure was that the organizations and the dragon were there for some FR meta-reasoning, so they all got cut since we're just playing the Starter Set and not moving on with an FR campaign. I might have kept all that otherwise.
 

Skipped the whole Thundertree section with my group, as well as played down the various organizations that could be joined by the PCs, for the same reason. Seems to me like they felt they needed to have a dragon in the Starter Set but also didn't want it to be a push over. The only thing I could figure was that the organizations and the dragon were there for some FR meta-reasoning, so they all got cut since we're just playing the Starter Set and not moving on with an FR campaign. I might have kept all that otherwise.

We are actually going to start over from level one after LMoP, but we are basing it in the realms out of Neverwinter. Consequently, what the PCs do in Thundertree will have a direct impact on their new campaign with new PHB characters. It will be interesting to see...
 

We are actually going to start over from level one after LMoP, but we are basing it in the realms out of Neverwinter. Consequently, what the PCs do in Thundertree will have a direct impact on their new campaign with new PHB characters. It will be interesting to see...


Lots of useful stuff in there for FR campaigns. :)
 

My Phandelver group never went to Thundertree, but I'm running a parallel group knocking about Neverwinter Wood and they went there. It worked out great. They stole robes from the Cult and parleyed with the dragon, who told them to make a pilgrimage to its lair. Little do they know the lair has been invaded by an insidious menace the dragon was disinclined to fight.

I laid it on thick with the Legendary effect descriptions, which served as a pretty good warning for the players I think.
 

So the group finally went to Thundertree, and that's where the campaign ended! Because of the dragon!

..but not because of a fight!

So one issue we'd been having is we didn't feel the characters had a ton of motivation for completing the main Wave Echo Cave quest, as-written. They had also short-circuited a number of bigger encounters and so were hanging out around halfway through level 3, and the adventure suggests level 4 for WEC. They decided to check out Old Owl Well and dealt with that pretty quickly, as well as the orcs at Wyvern Tor. Which left just Thundertree. We were using the pregens, and the Folk Hero - who had been going on about how it was his destiny to reclaim the town (I actually liked how the player just went full-on for this character trait) - convinced the rest of the party to check out this dragon. Just look around, you know?

The twig blights I played as stationary creatures that could be roused by fighting, but since there wasn't any fighting, they just swayed and looked awful (I imagined them as thin tree bark people with what looked like a face in agony). The ash zombies I didn't even bother with a combat; they went into the tavern, found them, dispatched. It worked more as "hey this place is weird" ambiance than an actual encounter, which I think is fine.

The party found Reidoth easily enough, and chatted with him a bit. I'd decided that Reidoth wants the dragon gone, but also doesn't want the town to be reclaimed; he wants the forest to re-take it. He tried to get the party to just give up and go home, but Folk Hero was having none of that, and decided to treat with the dragon.

At which point FH has a kind of.. psychotic break? He's back in his hometown, after all these years, he's got this impression that he has a capital-D Destiny riding on his shoulders.. he doesn't need the dragon to leave, he's trying to convince the dragon to join with him. Dragon can be mayor if he wants! Et cetera. I played the dragon as manipulative, cunning, intelligent.

I don't have the MM but I was running with the "green dragons collect people" angle, and figured that there would be subtle enchantment magics going on, influencing people who came to the town, granting the dragon control over them. The dragon convinced FH to bring the druid to him; dragon wants to collect the druid, who's been soaking up this enchantment magic for awhile. RP and persuasion rolls later, the druid agrees to speak with the dragon the next morning.

This was at the end of almost 4 hours of playing late in the evening and we were all pretty tired, so this didn't go off quite as smoothly/interestingly as I'd hoped, but I had the dragon and the druid play a strategy game (decided on go), during which the dragon's magic would be making its final push to ensnare the druid. Which succeeded! And since FH's whole motivation was Thundertree, it made the most sense that he would stay there at this point. The wizard stayed as well - probably learn a lot from the dragon, could study the monsters in the area. The noble decided he wouldn't stay in the town - this was too weird for him - and the thief was unsure what she'd do next. (yes, no cleric through this whole adventure, amazingly. lots of stealth and charm person and some healing potions)

Anyway! Thundertree has the potential to be pretty interesting and cool, and a different sort of introduction to dragons beyond "kill dragon, take golds". I'm kind of unhappy with the adventure as-written but I guess it was a good exercise in DMing anyway. ;)
 


My group went to thunder tree at 2nd level, looking for Reidoth so they can find cragmaw castle. When they fought some twig blights, the dragon heard the commotion and roused up. It wasn't sure they were there, but then the thief started yelling for Reidoth, and the dragon heard. He dropped down almost on top of them, and soon the pcs were promising him they'd find the treasure he was searching for in the ruins, in return for their lives. Venom fang now calls them "my slaves"!
 

I used the 'Venomfang wants her eggs back' scenario, changed some twig blights to ash zombies (because I think zombies are cooler) and simply removed twig blights from locations that were nothing but a stand up - knock down fight (which most were).

The characters were all fawning and so ready to comply with the dragon's wishes to retrieve her eggs. Never mind a pick from her treasure, the players were glad to just be moving on with their lives

Went well but yes, you have to tinker it
 

I used the 'Venomfang wants her eggs back' scenario, changed some twig blights to ash zombies (because I think zombies are cooler) and simply removed twig blights from locations that were nothing but a stand up - knock down fight (which most were).

The characters were all fawning and so ready to comply with the dragon's wishes to retrieve her eggs. Never mind a pick from her treasure, the players were glad to just be moving on with their lives

Went well but yes, you have to tinker it

How did you handle the cultists?
Did the dragon try to deceive the PC's in any way or hide part of the truth?
 

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