I think you read it in RISKFerret said:I always played it like the defender won. Does anyone know where I read this.
You know, once you rolled for the opposed check, that adding up would already be done, so unless your memory is reaaaaally shortKi Ryn said:That's just a little easier than adding up a bunch of modifiers for the same result.
Did that, too, some time ago... I think it was Shadowrun or Earthdawn, ties (especially initiative) would always go to the PCs.LostSoul said:I give it to the PCs. That's just me.
He's asking about opposed rolls.kwiqsilver said:I'm not sure where I saw it, but for rolls like Spot v. Hide, I remember seeing that the Hide check is the DC for the Spot check, so on a tie, the spotter would win.
I'll look for it.
UltimaGabe said:In cases like Grapple, Disarm, and Trip, a tie always goes to the defender.