Greg Benage
Legend
One of the things I don't like about B/X is the rigorous tracking of in-game time, which is probably why we never actually did it when this was our game of choice back in the day. So I love the real-time torches. What I'm having a hard time wrapping my head around is why we're tracking torches in real time while we still rigorously track the passage of in-game time, crawler round by crawler round?
It would probably get a little dull if we couldn't shift into camp mode, but while we're crawling, why can't we track things such as extended durations and, most importantly, random encounters on a timer as well? If torches are meant to keep the game moving forward, why can't random encounters be on the clock, too? It's super easy to run multiple timers on my smart phone...
It would probably get a little dull if we couldn't shift into camp mode, but while we're crawling, why can't we track things such as extended durations and, most importantly, random encounters on a timer as well? If torches are meant to keep the game moving forward, why can't random encounters be on the clock, too? It's super easy to run multiple timers on my smart phone...