Time of Vengeance [closed]


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I would post the question in the above-linked Forum, Jemal. Only there you can get the answer you are looking for (and not just opinions ;)).

I would also cap it at the PL, regardless of trade-offs, simply because it makes the most sense to apply the rule both ways (specifically stated or not).

Bye
Thanee
 

Thanee said:
Would 'Features' also include something like defense against Trip attacks and stuff like that? That's why I had given the car form the Immovable ranks, because it should be fairly resistent to such attempts (in a similar HERO SYSTEM-esque approach ;)).

Immunity: Trip (2 ranks) would probably be what you want.

As for other types of attacks (Bull-rush, grapple, Knockback, etc), I don't know, as you probably aren't IMMUNE to those things, just resistant. I can't see somebody 'tripping' a car, however. (Well, i suppose they could flip you over with an explosion or a high enough strength...)
 

Hence only resistance... Immovable seems pretty much perfect.

hero4hire said:
Trail: The effect fills a line up to 10 feet per rank behind you as
you move, affecting anyone in the area you’ve moved through.
Note the action required to use the effect does not change
unless you also apply an Action modifier. So as a default, you
have to take a standard action each round to use a Trail Area
attack effect.

After re-reading this and some thought, I think it works a little different than what you wrote...

That says to me to normally use Trail you only need a standard action.
This is how I will rule it for now. I dont see it as too Game breaking.

You need the same action as the Power needs you apply the Area Extra to. For a typical attack this is a standard action.

Now you have to use the standard action to activate the attack, which does not yet do anything.

Then you spend the move action to make a move, which will allow you to affect up to 10 feet per rank behind you, as you move past (or through) a line of potential targets.

So making the attack a full-round action to activate makes it essentially useless. ;)

Bye
Thanee
 

ER, that's not how I'm reading it.. I would think that the moving is part of the attack, as that's how it seems to be described. You move, and leave a trail of destruction behind you as a standard action. 10'/rank. I would presume that this works outside the normal 'movement' rules, as it replaces your movement with a "10'/rank trail behind you as you move", meaning it either limits or increases your movement to said speed while using it...
If it were based off your movement, than the effect would be limited to your speed. A normal person would have a 30' trail, whereas someone super fast could have a 20,000 foot trail.

The problem that comes in is that I don't think there are rules for moving THROUGH somebody's square... Bull rush?
 

Alright... using your sheet as a base and writing it down the way I did my one before, I made a few minor changes to accomodate for my own taste (most of those are Skill changes; dropped the Jack-of-all-Trades stuff and put the INT Skills back in, since I don't find the feat fitting; also put Quick Change back in, something Fusion definitely should be able to do... even though slightly limited due to the available materials). I also put back the Array (since that's what Alternate Form says), and since it can only give 46 not 45 PP for each configuration, I added Immunity (radiation), which totally makes sense for her to have.

The one big change I made... I put the Trail Strike + Speed 1 (wrapped together inside a Container) as an Alternate Power of Speed 6, since it surely is an alternate use of the car's speed. This also allowed me to put Immovable back in, which I find very fitting for the car form. Also changed the Action Flaw (because of what I posted above) to Distracting... you certainly can't make defensive maneuvers while driving through the mooks in a straight line, so that should be very fitting.

Hope you like the character now, so we can finally begin... :D

Sorry for any delays! :)


Fusion

[SBLOCK=Fusion]Power Level 10
Power Points 150/150

Defense/Toughness Tradeoff -5/+5
Attack/Damage Tradeoff ±0/±0

Experience 0
Hero Points 2

Abilities:
Str 10 (+0) [Car 18 (+4), S-Str 1, Exo 10 (+0)|18 (+4), S-Str 1]
Dex 18 (+4)
Con 14 (+2) [Car 18 (+4), Exo 14 (+2)|18 (+4)]
Int 18 (+4)
Wis 10 (+0)
Cha 18 (+4)

Power Points: 28

Combat:
Initiative +8
Attack +4 [Car +3, Exo +4|+3, (Strike) +10|+9]
Defense +5 (flat-footed +3) [Car +5 (flat-footed +2), Exo +5|+4 (flat-footed +3|+2)]
Damage (unarmed) +0 [Car (unarmed) +4, (Strike) +10, Exo (unarmed) +0|+4, (Strike) +10|+14]

Power Points: 18

Saves:
Toughness Save +2 [Car +15, Exo +15|+17]
Fortitude Save +6 [Car +8, Exo +6|+8]
Reflex Save +8
Will Save +10

Power Points: 18

Skills:
Acrobatics +10(6)
Bluff +10(6)
Climb +5(5)
Computers +5(1)
Concentration +10(8)
Diplomacy +8(4)
Drive +15(11)
Gather Information +10(6)
Investigate +5(1)
Knowledge (Business) +5(1)
Knowledge (Current Events) +5(1)
Knowledge (Popular Culture) +5(1)
Knowledge (Streetwise) +5(1)
Knowledge (Technology) +6(2)
Notice +10(10)
Profession (Race Driver) +10(10)
Search +10(6)
Sense Motive +8(8)
Stealth +8(4) [Car +4, Exo +8|+4]

Power Points: 23

Feats:
Accurate Attack
All-Out Attack
Attractive 2
Benefit (Wealthy Race Car Driver)
Connected
Defensive Attack
Distract (Bluff)
Improved Initiative 1
Luck 1
Move-By Action
Power Attack
Quick Change 2
Skill Mastery (Acrobatics, Bluff, Concentration, Drive)
Well-Informed

Power Points: 16

Powers:
Array 23
» Feat : Alternate Power 1

Car Form [46PP]
Immunity 1 (radiation)
Alternate Form 9
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» Features 6 (car features)
» » Drawback: Temporary Disability 4 (no fine manipulation; common/major)
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Flaw : Permanent
» Super-Strength 1
» Immovable 3
» » Extra: Unstoppable
» Protection 11
» Speed 6
» » Feat : Dodge Focus
» » Feat : Fast Overrun
» » Feat : Improved Overrun
» » Feat : Improved Trip
» » Feat : Alternate Power
» » Container 2
» » » Speed 1
» » » Strike 10
» » » » Extra: Area (Trail, general)
» » » » Flaw : Distracting
» » » » Drawback: Full Power

[SBLOCK=Car Image]
viper.png
[/SBLOCK]

Exoskeleton Form [46PP]
Immunity 1 (radiation)
Alternate Form 9
» Morph 1
» » Extra: Duration (continuous)
» » Extra: Linked to Growth
» » Flaw : Permanent
» Growth 4 (large size)
» Super-Strength 1
» Protection 13
» Speed 2
» Strike 10
» » Feat : Accurate 3
» » Feat : Improved Critical 2
» » Feat : Mighty 1
» » Drawback: Full Power

[SBLOCK=Exoskeleton Image]
transformer.png
[/SBLOCK]

Power Points: 47

Drawbacks:
none

Power Points: +0

Complications:
Fame
Responsibility

Description:
Fiona Stark is an attractive woman in her mid twenties. She is 5'8" tall and weighs 120 lbs with a well-toned figure. Fiona has shoulder-long blonde hair and green eyes.

Background:
Fiona Stark, former race driver, daughter of industrial magnate Edward Stark, who also happens to be the owner of Stark Automobiles and the Stark Racing Team. Fiona is not only rich and beautiful, she also happens to be one of the best drivers in the world. Quite naturally, she had been attracted to fast cars since she was old enough to drive, and thanks to her father, she soon became a race driver in his own team with great success. Until one day, when she had that accident. Fiona was test driving a new sports car with a brand new fusion-powered engine (the first of its kind), when she lost control of the insanely fast and powerful racing car. It was one of the most disastrous accidents in the history of the motorsport, and one of the strangest as well. The car burst into iridescent flames and was entirely consumed by the blazing fire. There was no trace left of it, when the helpers arrived. Nothing at all. Just the burn marks on the asphalt... and her. Fiona must have been catapulted outside, at least that's the only explanation, noone saw exactly what happened, because apart from a few bruises and scratches she was mostly unharmed, even though unconscious. What truely happend cannot really be explained, anyways. In truth, Fiona was inside the car still, when it went afire, and throughout the whole process; a process, which changed her in a fundamental way. She became one with her car, merged with it, assimilated it; it's hard to explain what exactly happened that day.

This was one year ago. Fiona had recovered in a hospital. The low amount of radiation detected around her was explained with the explosion of the small fusion reactor and considered harmless. A month after the accident, Fiona left the hospital and went back home. She ended her career as a race driver the day after. Fiona had found something else to pursue and explore... herself. Her new self. Being merged with a car and having absolute control over its matter certainly takes some time getting used to. Being able to change into the car, but being unable to leave it, because you are part of it, or rather, being able to create the car around you, extract it from your back or spine or wherever it's coming from, is also somewhat unusual to say the least. And once you realize, that it's not just the car, but just about anything you could create with the material, you need a strong will to not go insane. Luckily, Fiona never had a problem with that...[/SBLOCK]

Bye
Thanee
 
Last edited:

Jemal said:
ER, that's not how I'm reading it...

I'm reasonably sure about it... why else the specific mentioning, that the action does not change, and that you need a standard action to use it every round. That's nothing special, if you would use it like a normal attack. But if it's only to give you the ability to use the attack by moving around, only then it makes sense, to me, anyways. :)

If it were based off your movement, than the effect would be limited to your speed. A normal person would have a 30' trail, whereas someone super fast could have a 20,000 foot trail.

Nah, the area is at most 10 feet x rank of the power, regardless of your speed, that's quite explicit. If you move farther, the Trail still only affects that area; if you move less, the Trail is smaller (only as long as you moved, obviously).

The problem that comes in is that I don't think there are rules for moving THROUGH somebody's square... Bull rush?

Yep. I suppose it should be assumed, that in this special case you can move through opponents (it balances out with basically needing a full-round action to use the attack properly). At least the description does make mentioning of 'moving through', so it's not completely unfounded.

Bye
Thanee
 


So if we're a pre-established super group, do we have a headquarters?

Tendril wants a gymnasium to practice swinging.
 

Thanee said:
Alright... using your sheet as a base and writing it down the way I did my one before, I made a few minor changes to accomodate for my own taste (most of those are Skill changes; dropped the Jack-of-all-Trades stuff and put the INT Skills back in, since I don't find the feat fitting; also put Quick Change back in, something Fusion definitely should be able to do... even though slightly limited due to the available materials). I also put back the Array (since that's what Alternate Form says), and since it can only give 46 not 45 PP for each configuration, I added Immunity (radiation), which totally makes sense for her to have.

The one big change I made... I put the Trail Strike + Speed 1 (wrapped together inside a Container) as an Alternate Power of Speed 6, since it surely is an alternate use of the car's speed. This also allowed me to put Immovable back in, which I find very fitting for the car form. Also changed the Action Flaw (because of what I posted above) to Distracting... you certainly can't make defensive maneuvers while driving through the mooks in a straight line, so that should be very fitting.

Hope you like the character now, so we can finally begin... :D

Sorry for any delays! :)


Fusion

[SBLOCK=Fusion]Power Level 10
Power Points 150/150

Defense/Toughness Tradeoff -5/+5
Attack/Damage Tradeoff ±0/±0

Experience 0
Hero Points 2

Abilities:
Str 10 (+0) [Car 18 (+4), S-Str 1, Exo 10 (+0)|18 (+4), S-Str 1]
Dex 18 (+4)
Con 14 (+2) [Car 18 (+4), Exo 14 (+2)|18 (+4)]
Int 18 (+4)
Wis 10 (+0)
Cha 18 (+4)

Power Points: 28

Combat:
Initiative +8
Attack +4 [Car +3, Exo +4|+3, (Strike) +10|+9]
Defense +5 (flat-footed +3) [Car +5 (flat-footed +2), Exo +5|+4 (flat-footed +3|+2)]
Damage (unarmed) +0 [Car (unarmed) +4, (Strike) +10, Exo (unarmed) +0|+4, (Strike) +10|+14]

Power Points: 18

Saves:
Toughness Save +2 [Car +15, Exo +15|+17]
Fortitude Save +6 [Car +8, Exo +6|+8]
Reflex Save +8
Will Save +10

Power Points: 18

Skills:
Acrobatics +10(6)
Bluff +10(6)
Climb +5(5)
Computers +5(1)
Concentration +10(8)
Diplomacy +8(4)
Drive +15(11)
Gather Information +10(6)
Investigate +5(1)
Knowledge (Business) +5(1)
Knowledge (Current Events) +5(1)
Knowledge (Popular Culture) +5(1)
Knowledge (Streetwise) +5(1)
Knowledge (Technology) +6(2)
Notice +10(10)
Profession (Race Driver) +10(10)
Search +10(6)
Sense Motive +8(8)
Stealth +8(4) [Car +4, Exo +8|+4]

Power Points: 23

Feats:
Accurate Attack
All-Out Attack
Attractive 2
Benefit (Wealthy Race Car Driver)
Connected
Defensive Attack
Distract (Bluff)
Improved Initiative 1
Luck 1
Move-By Action
Power Attack
Quick Change 2
Skill Mastery (Acrobatics, Bluff, Concentration, Drive)
Well-Informed

Power Points: 16

Powers:
Array 23
» Feat : Alternate Power 1

Car Form [46PP]
Immunity 1 (radiation)
Alternate Form 9
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» Features 6 (car features)
» » Drawback: Temporary Disability 4 (no fine manipulation; common/major)
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Flaw : Permanent
» Super-Strength 1
» Immovable 3
» » Extra: Unstoppable
» Protection 11
» Speed 6
» » Feat : Dodge Focus
» » Feat : Fast Overrun
» » Feat : Improved Overrun
» » Feat : Improved Trip
» » Feat : Alternate Power
» » Container 2
» » » Speed 1
» » » Strike 10
» » » » Extra: Area (Trail, general)
» » » » Flaw : Distracting
» » » » Drawback: Full Power

[SBLOCK=Car Image]
viper.png
[/SBLOCK]

Exoskeleton Form [46PP]
Immunity 1 (radiation)
Alternate Form 9
» Morph 1
» » Extra: Duration (continuous)
» » Extra: Linked to Growth
» » Flaw : Permanent
» Growth 4 (large size)
» Super-Strength 1
» Protection 13
» Speed 2
» Strike 10
» » Feat : Accurate 3
» » Feat : Improved Critical 2
» » Feat : Mighty 1
» » Drawback: Full Power

[SBLOCK=Exoskeleton Image]
transformer.png
[/SBLOCK]

Power Points: 47

Drawbacks:
none

Power Points: +0

Complications:
Fame
Responsibility

Description:
Fiona Stark is an attractive woman in her mid twenties. She is 5'8" tall and weighs 120 lbs with a well-toned figure. Fiona has shoulder-long blonde hair and green eyes.

Background:
Fiona Stark, former race driver, daughter of industrial magnate Edward Stark, who also happens to be the owner of Stark Automobiles and the Stark Racing Team. Fiona is not only rich and beautiful, she also happens to be one of the best drivers in the world. Quite naturally, she had been attracted to fast cars since she was old enough to drive, and thanks to her father, she soon became a race driver in his own team with great success. Until one day, when she had that accident. Fiona was test driving a new sports car with a brand new fusion-powered engine (the first of its kind), when she lost control of the insanely fast and powerful racing car. It was one of the most disastrous accidents in the history of the motorsport, and one of the strangest as well. The car burst into iridescent flames and was entirely consumed by the blazing fire. There was no trace left of it, when the helpers arrived. Nothing at all. Just the burn marks on the asphalt... and her. Fiona must have been catapulted outside, at least that's the only explanation, noone saw exactly what happened, because apart from a few bruises and scratches she was mostly unharmed, even though unconscious. What truely happend cannot really be explained, anyways. In truth, Fiona was inside the car still, when it went afire, and throughout the whole process; a process, which changed her in a fundamental way. She became one with her car, merged with it, assimilated it; it's hard to explain what exactly happened that day.

This was one year ago. Fiona had recovered in a hospital. The low amount of radiation detected around her was explained with the explosion of the small fusion reactor and considered harmless. A month after the accident, Fiona left the hospital and went back home. She ended her career as a race driver the day after. Fiona had found something else to pursue and explore... herself. Her new self. Being merged with a car and having absolute control over its matter certainly takes some time getting used to. Being able to change into the car, but being unable to leave it, because you are part of it, or rather, being able to create the car around you, extract it from your back or spine or wherever it's coming from, is also somewhat unusual to say the least. And once you realize, that it's not just the car, but just about anything you could create with the material, you need a strong will to not go insane. Luckily, Fiona never had a problem with that...[/SBLOCK]

Bye
Thanee

Havent crunched the points but it looks good at a glance.
 

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