Thanee said:
Unreliable is listed as a Flaw for the Array (which
is the base 'power', BTW, where everything else is under) in UP, which is where I got it from.
And, seriously, that's a
harsh Flaw. But it's the only of very few conceptually fitting flaws.
I count 112 Skill Points.
Bye
Thanee
Unreliable is a
seriously harsh flaw. Crippling almost!
What I am saying is I dont think I like the
applying flaws to array as a whole interpretation.
I am not going to treat arrays as high ranked powers proced at 2pp/rank. Just not comfortable with it. I am going to talk to Steve about it for future rulings.
I have been toying with your build and rebuilt Fusion from scratch to try to get similiar numbers but with a little different approach.
Basically she has her
car form and her
hybrid form.
The hybrid form can
grow, combine that with Morph to look more like a Transformer.
Since
temporary size changes arent subject to PL caps, no need for extra math.
I took out the innate/linked stuff. Linked is implied, as it is a Container. Innate didn't seem to be needed for the concept of an altered human.
Added Features to represent car features that dont have great game impact
Added a Strike with a Trail effect that takes a full action to represent the pain of running people over.
Had to shave some things here and there but I think it works!
Let me know what you think and if it is okay we can start playing (Yay!!)
Fusion
Pl 10 150pp
--------------------------------------
----------Background---------
--------------------------------------
----------Ability Scores---------
Strength: 10 (0)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 18 (+4)
--------------------------------------
----------Saves---------
Toughness: +2 (+15 vehicle/+15 hybrid/+17 growth)
Fortitude: +5 (+7 vehicle/+5 hybrid/+7 growth
Reflex: +10
Willpower: +10
--------------------------------------
----------Combat---------
Attack Bonus: +4 (Vehicle +3/Hybrid's Strike +10/Growth +9)
Damage Bonus: Unarmed +0 (Vehicle Strike +10/Growth +14)
Grapple: +4 (Vehicle +13/Hybrid +4/Growth +13)
Defense Bonus: +5 (+3 flat footed)/Growth +4
Initiative: +8
--------------------------------------
----------Lifting Capacity---------
Light Load: 33/400 lbs
Medium Load: 66/800 lbs
Heavy Load: 100/1200 lbs
Max Load: 200/2400 lbs
Push/Drag: 500/6000 lbs
--------------------------------------
----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 10 ft / 5 ft / 2 ft
--------------------------------------
----------Skills---------
- Acrobatics - 6 (+10)
- Bluff - 6 (+10)
- Climb - 5 (+5)
- Computers - 0 (+5)
- Concentration - 0 (+2)
- Diplomacy - 6 (+10)
- Disable Device - 0 (+5)
- Disguise - 0 (+4)
- Drive - 11 (+15)
- Escape Artist - 0 (+4)
- Gather Info - 6 (+10)
- Handle Animal - 0 (+4)
- Intimidate - 0 (+4)
- Investigate - 0 (+5)
- Medicine - 0 (+2)
- Notice - 8 (+10)
- Pilot - 0 (+4)
- Profession: Racecar Driver - 8 (+10)
- Ride - 0 (+4)
- Search - 5 (+10)
- Sense Motive - 8 (+10)
- Sleight of Hand - 0 (+4)
- Stealth - 6 (+10)
- Survival - 0 (+2)
- Swim - 5 (+5)
--------------------------------------
----------Feats---------
- Accurate Attack: Reduce damage bonus to increase attack bonus
- All-out Attack: Reduce defense bonus to increase attack bonus
- Attractive (2): +8 bonus Bluff & Diplomacy people affected by your looks
- Benefit (1): Wealthy Race Car Driver
- Connected: Make a Diplomacy check to call in favors or aid
- Jack-of-All-Trades: Use any skill untrained
- Defensive Attack: Reduce attack bonus to increase defense bonus
- Distract (1): Bluff or Intimidate check to daze an opponent for 1 round
- Improved Initiative (1): +4 bonus on initiative checks
- Luck (1): +1 hero point
- Move-by Action: Move both before and after a standard action
- Power Attack: Reduce attack bonus to increase damage bonus
- Skill Mastery (1): Choose 4 skills you can take 10 with
- Well-Informed: Gather Information check when meeting someone
--------------------------------------
----------Powers---------
Alternate Form (Car Form) {} - Power Rank 9
Morph {} - Power Rank 1
Growth {} - Power Rank 4
Extras: Duration
Flaws: Duration
Protection {} - Power Rank 11
Speed {} - Power Rank 6
Power Feats: Dodge Focus, Fast Overrun, Improved Overrun, Improved Trip
Super-Strength {} - Power Rank 1
Features (Car Features) {} - Power Rank 2
Drawbacks: No Fine Manipulation
Strike {} - Power Rank 10
Extras: Area (Trail)
Flaws: Action
AP: Alternate Form (Mechanoid) {} - Power Rank 9
Morph {} - Power Rank 1
Growth {} - Power Rank 4
Strike {} - Power Rank 10
Power Feats: Accurate x3, Improved Crit x2, Mighty
Drawbacks: Full Power
Protection {} - Power Rank 13
Speed {} - Power Rank 2
Super-Strength {} - Power Rank 1
--------------------------------------
----------Cost Summary---------
Abilities: 34
Combat: 18
Saves: 17
Skills: 20
Feats: 15
Powers: 46
Total Cost: 150
--------------------------------------"