Time of Vengeance [closed]


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Thanee said:
What's the cost of an Array? It doesn't seem to say so.

I'm currently thinking about getting two Alternate Forms (car and exoskeleton with appropriate powers applied to each of them) and it says to use an Array for that, but I can't find the cost for those... or is it just the cost for the Alternate Power Feat per Alternate Form (2 PP in this case)?

If I have a Rank 10 Alternate Form in an Array does the Array then have Rank 25!?
Is the Array Rank actually needed for anything (other than setting the Power Point cap)?


Car Form would probably look somewhat like this:

Strength +12
Growth 4, continuous, permanent, innate
Morph 1, linked to Growth
Protection X, noticeable
Speed 6

Exoskeleton Form would probably look somewhat like this:

Strength +18
Density 6, continuous, permanent, innate
Morph 1, linked to Density
Protection X, noticeable
Speed 3

Bye
Thanee

Arrays are 2pp/rank. They have a default power worth as many pps as their cost, and then you can buy APs off it.

However, Ultimate Power established a direct method for having set alternate forms.

Basically, what you do is buy Morph 1 (the 1pp/rank one other form version) with the Metamorph power feat for each form you want to be able to have. Each form is basically an alternate character, except they must all have the morph abilities in common, and possibly other traits at the GM's discretion. Thus, Alt forms in UP cost 2pp/form. This is for characters that have specific set forms, btw, not those who can turn into lots of different things or invent new forms on the fly. Those require Shapeshift or other things based on Variable Power.
 

Thanee said:
What's the cost of an Array? It doesn't seem to say so.

I'm currently thinking about getting two Alternate Forms (car and exoskeleton with appropriate powers applied to each of them) and it says to use an Array for that, but I can't find the cost for those... or is it just the cost for the Alternate Power Feat per Alternate Form (2 PP in this case)?

If I have a Rank 10 Alternate Form in an Array does the Array then have Rank 25!?
Is the Array Rank actually needed for anything (other than setting the Power Point cap)?

An 'Array' is just a term used for a Power with Alternate Powers

Having an Alternate Form with Alternate Powers for Different Alternate forms would be an "Array".

I believe it is new terminology from Ultimate Power meant to simplify things.
 

DM_Matt said:
Arrays are 2pp/rank. They have a default power worth as many pps as their cost, and then you can buy APs off it.

However, Ultimate Power established a direct method for having set alternate forms.

Basically, what you do is buy Morph 1 (the 1pp/rank one other form version) with the Metamorph power feat for each form you want to be able to have. Each form is basically an alternate character, except they must all have the morph abilities in common, and possibly other traits at the GM's discretion. Thus, Alt forms in UP cost 2pp/form. This is for characters that have specific set forms, btw, not those who can turn into lots of different things or invent new forms on the fly. Those require Shapeshift or other things based on Variable Power.

If everything remains the same mechanically except your powers (and of course shape) you can simply use Alternate Form with Alternate Powers as you planned. In fact that is what they suggest in Ultimate Power. If you plan on having a lot of different traits (different base attack, different defense, feats essentially a different character sheet) use Metamorph.

Conceptually I like Metamorph characters but find GMing them in practice to be a pain in the @$$.
 

hero4hire said:
An 'Array' is just a term used for a Power with Alternate Powers

Having an Alternate Form with Alternate Powers for Different Alternate forms would be an "Array".

I believe it is new terminology from Ultimate Power meant to simplify things.

Which reminds me that what I just said is not 100% right. Alternate Form can be an Array with the base power Morph 1 w/metamorph, and further forms can be APs of that, so Alt forms can cost 2pp+1pp for each additional form in this way.

Also, h4h, is 1130 the deadline for completed characters, or just a cut off of new concepts or applicants?
 

hero4hire said:
If everything remains the same mechanically except your powers (and of course shape) you can simply use Alternate Form with Alternate Powers as you planned. In fact that is what they suggest in Ultimate Power. If you plan on having a lot of different traits (different base attack, different defense, feats essentially a different character sheet) use Metamorph.

Conceptually I like Metamorph characters but find GMing them in practice to be a pain in the @$$.

All of the above are also true. (I posted that last thing while you were writing this)
 


Need advice

Okay, I've got my concept. This is actually comes from a character I created for D&D 3.5 but never got around to actually making and it seems I'd be able to better pull her off with M&M anyway.

So my concept is a Mystic Healer. She uses arcane magic to heal people, but also has a good repertoire of spells to be offensive and defensive.

My question is, should I take the Sorcery power which seems to give me access to spells such as Healing, Energy Balst, and Illusion or should I take the individual powers with those names. Also, I am still uncertain as to how to use Power Stunts and spending ranks. Thanks in advance.
 

hero4hire said:
The Original Freedom Eagle is dead his son (Grandson?) is the Mayor; Michael O'Connor.

Continuity wise The original Freedom Eagle didn't have any powers per se but wore a Anti Grav Harness that let him fly and Had Gravity Gauntlets that gave him Super (not Enhanced) Strength and Strike.

Oops, I didn't know any of that. Then the above background won't work. I'll have to think of something else...
 

Is this an good concept?


Max Rosenbaum, "The Debtor"

Max Rosenbaum was raised in luxury, and his parents drilled into him day after day that he had America and capitalism to thank for that. He was taught to work hard for his money, his God, and his country, and oppose any who would threaten any of the above. His grandparents has fled the Soviet Union with nothing, and eventually built a massive defense corporation, which was left to his father and would eventually be left to him. True to his hypernationalist upbringing, and not having to worry much about his financial future, he joined the military after graduating from Harvard, becoming a SEAL and later moving to Naval Intelligence.

He loved his job and his life, until one day, he found out it was all a fraud. He was called back from a mission in the field, and arrested. He was informed that his parents, Joel and Ettie Rosenbaum, were communist spies. Everything they had ever told him was a lie, a sham, a cover story. To make matters worse, he had had his guard down around them, and they managed to monitor his activities and steal classified information in his possession.

While he was acquitted of all charges, he was dishonorably discharged from the military. His parents were not as lucky, and were executed for treason. He agreed with the sentence. Good men died because of them. Oppressive governments were strengthened because of them. He was shamed because of them.

Though his views were tempered by both his parents and his country turning their backs on him, he still believed in his country, and wanted to prove that he was better man than his parents were. He vowed to redeem himself, not in the eyes of the public, but in his own eyes. He wanted to undo the injustice that his parents had unleashed upon the world. He managed to find their stash of illicit technology before the authorities, and still retained the family fortune, his military skills, and some of his contacts. After making a name for himself as a hero, he hopes to eventually unmask himself, confronting the public once and for all with the good he is really capable of doing.

From that day on, he became a masked hero, calling himself The Debtor. His costume is black and blue, and is form-fitting with a cape, a mask, a utility belt, and a very large gun slung across his chest. His symbol, emblazoned on his chest and right shoulder, is an unbalances scale of justice on a yellow shield. On his left shoulder is an American flag, a remnant from his military days and a telltale clue that that is part of his background.

Among his parents' technology, he found a set of prototypes for a Soldier of the Future Project. One was a version of the OICW (Objective Individual Combat Weapon), a multipurpose futuristic rifle that the US Army ultimately shelved due to the inability to overcome obstacles relating to weight and cost. It combined a rifle with a "smart" grenade launcher capable of programming munitions to detonate at certain places and times, laser targeting and viewfinding, and a firing computer. This version is an energy weapon and grenade launcher, rather than a rifle and grenade launcher, and can be quickly reassembled into a number of different configurations. It also allows the user to program the grenades and place them like bombs, though they need to retain radio contact with the firing computer to still work.

The weapon is still very heavy, but the project also included nanofiber armor that not only protects the used but enhances his movements, making him stronger and faster, and thus quite able to wield the big gun effectively. It can also make the user extremely strong and fast by drawing on the gun's power core and firing computer. Additionally, it contains a mask that filters out dangerous inhalants.

The third device he almost always uses is a radar visor.

[sblock]
Name: The Debtor
Quote: "I'm repaying my debt to society, one criminal at a time."
Concept: Disgraced Soldier Atoning For Parents' Treason
Occupation: Masked Vigilante
Real Name: Max Rosenbaum
Legal Status: Dishonarably Discharged From Navy
Identity: Secret
Place of Birth: Arlington, VA
Marital Status: Single
Living Relatives: None
Height: 6 ft. 1 in.
Weight: 240 lb.
Eyes: Green
Hair: Brown
Motivation: Justice, Guilt, Patriotism
Complications: Reputation, Parent's may have sold the plans for the tech he uses to foreign governments or others, so that info is out there and there may be villains with similar technology who may be confused with him.

Str 14
Dex 14
Con 24
Int 10
Wis 10
Cha 12
24pp

Feats: Tough 3, Evasion 2, Elusive Target, Precise Shot 2, Well-Informed, Contacts, Attractive, All-Out Attack, Luck 2, Power Attack, Attack Focus (ranged) 3, Attack Specialization (OICW) 2, Move-by-Attack, Dodge Focus 6, Imp init, Equipment 1
29pp

Equipment:
Cell Phone (1 ep)
Masterwork Laptop (2 ep)
Handcuffs (1 ep)
Commlink (1 ep)

Skills:
Bluff +13/+17att(12r)
Diplomacy +7/+11att(6r)
Gather Information +13 (12r) and see Contacts, Well-Informed
Computers +12 (12r)
Notice +12 (12r)
Survival +5 (5r)
Pilot +9 (7r)
Sense Motive (10r)
Swim +6 (4r), also see Swimming Power
21pp

Powers:

SEAL "Powers" (Some feats and skills are from that, too) :

Speed 1 (Source: Training, Fitness) (1pp)
Swimming 1 (Source: Training, Fitness)
Quickness 2 (Limited: Physical Actions Only) (Source: Training, Fitness) (1pp)
Super-Senses 1: Danger Senses (1pp) (Source: Training)

Technology:

Nanofiber Body Armor, Device 2 (8pp, Hard to Lose) (Source: Technological)
Protection 2
Impervious Toughness 6
Enhanced Super-Strength 1

OICW Mk. IV Array 18, (Weapon Summoning, Limited Dismissal) 18pp+5ap, 36 to spend
Assault Rifle: Blast 8, Autofire 2, Imp Crit 4
Sniper Rifle: Blast 10, Penetrating 8, Improved Crit 4, Improved Range 3, Incurable
Fatigue Grenade Fatigue 10, Area, Triggered 2, Sedation, Extended Range 1, Indirect 1, Ricochet 1
Explosive Granade: Blast 10, Area, Triggered 2, Extended Range 1, Indirect 1, Ricochet 1
Smoke Grenade: Obscure 10 (Visual, Scent, 3pp/rank), Triggered 2, Extended Range 1, Indirect 1 Ricochet 1
Electrical Impulse Enhancer (Taps OICW Power Core), Imp Crit 1 (Strike), Melee Focus 7,
Super-Strength 1, Super-Speed 2, Enhanced Strength 16

Visor, Gadget 1 (3pp)
Extended Radio Sense/Radar

Gadgets (Disarmable) 2, Tech Array For Spy/Military Gear Only (12pp) 10 to spend

Examples:
Truly Universal Remote Control (Datalink 9, Machine Control)
Bag of surveillance equipment from the core book
Remote control that summons sports car. (8 for the car, one for the remote feature)
Super-Binocs: Extended Sight 2, Darkvision 2, Penetrates Concealment 4, Counters Concealment 2

SEAL & Tech Mixed:
Immunity 2: No Need To Breathe (Combination of being able to hold his breath a really long time and a filtration system in his mask)

Saves:
Fort: +10 (3pp)
Ref: +9 (7pp)
Will: +8 (8pp)
18pp

Combat:
Attack: +1 (2pp)
Defense: 2 Def (4pp),
[/sblock]
 
Last edited:

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