Time Stop and Sovereign Glue

Interesting. Good point, too. Which leads me to slightly modify this:

In an enclosed space, Time Stop. Fill the room with water, Dimension Door out, seal the room. Cast Enlarged Antimagic in the next room so that the BBEG can't get out. He drowns if he can't bash down the door. Legitimate use?

What about putting a cursed item on an enemy while he's frozen? It comes into effect as soon as he unfreezes.
 
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Rkhet said:
Interesting. Good point, too. Which leads me to slightly modify this:

In an enclosed space, Time Stop. Fill the room with water, Dimension Door out, seal the room. Cast Enlarged Antimagic in the next room so that the BBEG can't get out. He drowns if he can't bash down the door. Legitimate use?

This works fine as long as the room is sealed, sure.
 

Rkhet said:
Interesting. Good point, too. Which leads me to slightly modify this:

In an enclosed space, Time Stop. Fill the room with water, Dimension Door out, seal the room. Cast Enlarged Antimagic in the next room so that the BBEG can't get out. He drowns if he can't bash down the door. Legitimate use?

What about putting a cursed item on an enemy while he's frozen? It comes into effect as soon as he unfreezes.

The cursed item may not want to leave your tender, loving hands.

The TS - DD - Antimagic - Drowning thing is funky, but it looks kosher. And superior, probably, to my suggestion that you take all the ground out from under him, as most villains will have fly or feather falling by then.
 


domino said:
Slipping a bag of devouring over his head is a no-go, then?

Ah, yes, what about that?

Also, cursed items only curse when you put them on. Handling is fine. Otherwise nobody'd bother making cursed amulets.
 
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if an orc jumps off a ledge at you, and you complete the spell before he hits...
does he freeze in mid air? or continue falling?

and since
"Normal and magical fire, cold, gas, and the like can still harm you"
does that mean that existing fire can still hurt an enemy?
if an enemy gets caught on fire, can you then cast timestop and let them burn for 1d4+1 rounds?
or if existing fire cant hurt others, can you timestop and spend 1d4+1 rounds extinguishing burning allies?

meh, physics
 

Orc: freeze in midair. Timestop speeds up time for you, plus unattended items (or, it slows down everybody else's time). The Orc won't even notice that you cast it, if he doesn't see you.

Same thing applies to fire, etc: they are unattended items, therefore they are in the same timeframe as you. They can hurt you, but nobody else.

So: yes, you can use a Timestop to extinguish a fire. Nobody else takes damage at the mean time.

Here's something fun to do: Scry, Timestop, teleport in, drop Scarabs of Death down the BBEG's backpack, teleport out. Hopefully he doesn't even notice, and a minute later he'll have to make multiple DC25 Reflex saves or die.
 
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Rkhet said:
Orc: freeze in midair. Timestop speeds up time for you, plus unattended items (or, it slows down everybody else's time). The Orc won't even notice that you cast it, if he doesn't see you.

Same thing applies to fire, etc: they are unattended items, therefore they are in the same timeframe as you. They can hurt you, but nobody else.

So: yes, you can use a Timestop to extinguish a fire. Nobody else takes damage at the mean time.

Here's something fun to do: Scry, Timestop, teleport in, drop Scarabs of Death down the BBEG's backpack, teleport out. Hopefully he doesn't even notice, and a minute later he'll have to make multiple DC25 Reflex saves or die.

You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature’s possession.

Not if he's wearing the backpack and it's closed.
 

There could be gaps.

Besides, that's what the scrying is for. You wait until he's wearing it and it's open.
 
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Just something here:

Once you give an item to someone, that item is attended.

So once you apply the glue to your target, the glue is attended.

No?
 

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