For the conclusion of my Forgotten Realms campaign, I plan on sending the party 1000 years back in time to a point where their enemy was less powerful and easier to defeat.
Does anyone have suggestions or rules for time travel?
I think it poses a unique challenge to both players and DM's and would appreciate any ideas.
Does anyone have suggestions or rules for time travel?
I think it poses a unique challenge to both players and DM's and would appreciate any ideas.