Joshua Dyal said:
(From the DMG)
Don't design situations that make the PCs' divinations worthless -- design situations to take divinations into account. Assume that the cleric learns the identity of the king's murderer. That's fine, but the adventure is about apprehending him, not just identifying him, and it's especially important to stop him before he kills the queen as well.
So let's see what the PCs would do under Core Rules would do in this situation. I'm just doing this off the top of my head -- I'm sure that many out there will be able to improve on this.
Assume that it's an 11th level party trying to hunt down this murderer, whom we'll call Chumley.
Let's start with a Divination (which will work 81% of the time, more often if you have a cleric using the Luck power)
"Will the queen be safe if we do not increase her guard this week?"
and
"Will the queen be safe if we do not catch Chumley in the immediate future?"
Without a total bastard DM, these questions will inform the party about whether Chumley plans to make a dangerous attack on the Queen in the next week. Worse comes to worse, buy or scribe a few Divination scrolls and have some 1st level clerics read them in case the party's cleric's Divination gets busted by the small failure chance.
Let's assume that the Queen will be attacked in the next week. Time to break out the Commune, which has no limit on the amount of times cast per day, per week, or whatever.
"Is Chumley planning to use poison to kill the queen?"
"Does Chumley have an agent inside the palace?"
(If so, use Communes to determine who it is, of course.)
"Is Chumely planning to teleport in to kill the queen?"
. . . and so on. Three Communes later (a 300XP cost is a joke, and that's 33 questions!), the party pretty much knows EVERYTHING.
But maybe you've decided, as a DM, that the deity being spoken to can't look at Chumley's mental plans. (Why, I don't know. If the deity can peek into the future to answer Divinations, why can't he peek into a mind to determine plans?)
In any case, plans are rarely completely mental in nature, anyway. Do you think that Chumley hasn't spoken to ANYONE about his plans? You can ask God about whom Chumley has spoken to. You can ask God what weapons Chumley is preparing. You can ask God whether Chumley has any hired goons.
And so on, and so on . . . if Commune won't work, bust out Contact Other Plane. Buy a (too cheap) scroll of Discern Location, which I think should be available, supposedly, in your nearest Small City.
I dunno . . . I just don't see this little plot working. What am I missing?
(By the way, who cares if the Queen does bite it? Buy her a Scroll of True Resurrection for 9000 gold. Are you telling me that a king doesn't have 9000 gold to spare?)
I'm sure that folks out there who have abused the Commune spell can give better suggestions than these about how to foil Chumley. One thing is certain: under Core Rules, not only should it be easy for a King to foil Chumley, he shouldn't give a




whether he foils Chumley or not. Not when it's so easy to come back from the dead.