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Actually, you could run the games the same way. They weren't intended to be run that way, but so what? If you're talking about themes and DM interpretation of the campaign setting, then you can't say it's not the same game unless you mean it in some weird sense that I can't follow. Of course, literally your game and my game aren't the same games, because your game is your game and my game is my game, but brushing with a slightly larger brush (say, a 0 instead of a 000, for all you painters out there) then absolutely we're playing the same game. In Forrester's case, you haven't even changed the rules much, you've only changed the theme. Since every game has a different theme, at least to a slight extent, making comments like this being a different game is extraneous and adds nothing. The beauty of the d20 system is that it's all the same game! You can plop a wizard smack dab into a Star Wars game, and there's no reason mechanically speaking why it can't work.LokiDR said:The games are run with a very different mentality. You can not run a CoC the way you run Star Wars. The rules are very similar, but if you are remaining true to theme, the methods will be too different to compare. This disscussion long ago left the realm of rules and went to play/DM style. Rule changes are appropriate for some themes and not for others. The rules presented in the core rules represent one theme by what they allow you to accomplish. If you don't like that theme, you change it. If I do like it, I keep it. Now we are making different choices, based on what we want to play. We each are going to interpret or change the rules as they fit our theme. Themes must match before the rules matter, or we will just have a question of campaign world again.
See above. I disagree fundamentally that changing the theme makes for a different game under the same mechanics to the point that you can no longer talk about them here. The similarities way outweigh the differences, and any discussion can still be productive across a very wide variety of themes and settings without claming up and saying "we're not playing the same game, I can't talk about that anymore."Strangely, I missed all the fireballs, and was the only character in the game that did not die. We are not playing the game because we are have sufficently different themes. I tend toward high level of power in my current game. How can we compare notes, we don't even want the same thing?
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