James Gasik
We don't talk about Pun-Pun
Some from today's session:
Lessons learned: why do I always give the players multiple plot hooks simultaneously? It's just going to lead to time spent debating where to go.
Also, if you don't want the PC's to go someplace because they aren't ready for it, that is the one place they really want to go!
Stocking shops with useful items doesn't do you any good if the party is poor and doesn't think they can afford things.
If there is a potential for a combat, the players will always choose to fight.
If it looks like a dragon, expect the players to seriously consider turning around and going home!
16 cr 1/8's and a cr 1/4 might look like an ok encounter on paper, until you have to start rolling dice. Especially if a bunch of them have pack tactics!
Lighting rules suck.
Letting players find useful magic items doesn't help if they don't have the ability to identify those items in a timely fashion.
Players with darkvision will never say they have a light source unless you impose some penalty to them for being in dim light.
Lessons learned: why do I always give the players multiple plot hooks simultaneously? It's just going to lead to time spent debating where to go.
Also, if you don't want the PC's to go someplace because they aren't ready for it, that is the one place they really want to go!
Stocking shops with useful items doesn't do you any good if the party is poor and doesn't think they can afford things.
If there is a potential for a combat, the players will always choose to fight.
If it looks like a dragon, expect the players to seriously consider turning around and going home!
16 cr 1/8's and a cr 1/4 might look like an ok encounter on paper, until you have to start rolling dice. Especially if a bunch of them have pack tactics!
Lighting rules suck.
Letting players find useful magic items doesn't help if they don't have the ability to identify those items in a timely fashion.
Players with darkvision will never say they have a light source unless you impose some penalty to them for being in dim light.