Melkor
Explorer
My weekly campaign has taken on a tactical aspect which myself and my players dislike. I'm going to try and move away from physical representation in D&D and go to a more narrative / descriptive style for handling combat.
With that in mind, I want to maintain as much "balance" as I can while not having to mentally track a 5' x 5' grid map in my head. That said, I haven't decided if I will still utilize Attacks of Opportunity, 5' steps, and the like.....but it seems like they are such an integral part of the rules that they should remain in the game.
Do any of you have any advice on how I could mantain balance with out the grid map or an exact (down to the 5' x 5' square) mental map of combat ?
Thanks in advance.
With that in mind, I want to maintain as much "balance" as I can while not having to mentally track a 5' x 5' grid map in my head. That said, I haven't decided if I will still utilize Attacks of Opportunity, 5' steps, and the like.....but it seems like they are such an integral part of the rules that they should remain in the game.
Do any of you have any advice on how I could mantain balance with out the grid map or an exact (down to the 5' x 5' square) mental map of combat ?
Thanks in advance.
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