Tips on playing a Barbarian for the first time

Multiclass a few levels(not many, just a small amount) as a fighter. Take Ambidextry, Two-Weapon Fighting. Wield a battleaxe in one hand and a sword in the other(preferably, with an inscription that says "Have no shame in wielding this if you wield it in the name of Crom")
 

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After reading Wulf's post, it's impossible for me to believe that the barbarian class is as weak as some naysayers think it is.

And just think, the barbarian is supposedly going to get some improvements in 3.5e. It is a good time to be a barbarian. :D
 

Consider Power lunge and a Glaive. Glaives rock on charging barbarians. See if you can get a feat or something that lets you make a turn while charging, it's always fun to charge around the enemy mooks and one hit the caster behind them. Wear lots of spiked armor, to avoid improved grapples from huge monsters like purple worms. Basically forget about AC, it's too hard to keep up with dex as a third stat and light armor, and rage penalties. Instead go for miss chances, like from a blur spell, or cloaks of displacement. My 12th level barbarian wears a cloak of major displacement made from displacerbeast hide, looks snazzy. Always use two handed weapons. The str bonus from raging gets an extra one half if you use both hands to fight, and two weapons means only one attack on charges, and more feats used up. Double weapons work tho, because you can double hand them on charges for 1 and a half str mod. Orc double axe works, but requires levels of fighter to pull off at a reasonable level. The spiked chain is a good weapon as well, very utilitarian. Power attack is next to useless on full round attacks, but it's your friend for coup de grace, inaminate objects (or nearly inanimate, like gelatanous cubes) and for charges. Power attack ruins irritative attacks. Be dumb, it's more fun, and you need a dump stat. If you dump charisma, intimidation will be harder. Get a single rank of tumble (this goes for all characters). If you would take an AoO, try to tumble. Also try to tumble from falls. Max your ranks of jump and intimidate, the increased move on barbarians often allows them to leap obsticals that the DM just didn't expect (been on both sides of this one). Intimidate is your means of comunicating with the world. It may be a good idea not to focus on any specific weapons. Then, any two handed weapon the party finds is a good weapon, and most one handed weapons are decent used two handed, as long as they are more magical that what you were using.

RP stuff: Get drunk as often as possible, including being drunk on adventures. If a friend suggests an activity that would further your goals but is really dangerous, do it. Any plan that uses you for bait is a good plan. Always support the violent solution to any problem. Be kind to your cleric, he keeps you alive. Never learn to read. Parade about half naked whenever possible, and laugh at the people that are offended. My barbarian wore cold weather gear, but only the loin cloth when it wasn't cold. Intimidating helms are nice, and armor spikes are a must.

All this advice comes from actual play, and I've been playing a barbarian in 3e since 3e came out. Good times...

Eldorian Antar
 

Also, don't forget to say "By Crom!" and swear things in Crom's name like 5, 6 times an hour. I do it and I'm the DM, I don't even play a barbarian.
 

Eldorian said:
Parade about half naked whenever possible, and laugh at the people that are offended. My barbarian wore cold weather gear, but only the loin cloth when it wasn't cold. Intimidating helms are nice, and armor spikes are a must.

So do the Armor Spikes go on the helmet, or the loincloth? :D

Spiked loincloth... sounds painful!
 

well, the loincloth only is for non combat situations. wear armor spikes on your armor while in combat =)

Spiked loincloth... scary.. could ruin my chances of fathering a clan of barbarians...

Eldorian Antar
 


Re: Humanity & power attack

David Argall said:
a-recall the XP penalty for having a class too high. This style pretty much requires you be human.
Or half-elf... Mine started out pure barbarian, developed a hint of ranger as he got 'civilised', a little fighter as he got more into tactics, and a campaign-specific prestige class (kind of consecrated harrier/bloodhound-ish) when he found religion. I'm not sure if there's a feat I'd rather have (that I don't already) than the half-elf abilities, either (the skill points I'm in two minds about). The bonus against charm has been woth it's weight in gold alone, ditto for low-light vision and the sleep immunity was the foundation of a degree of our strategy at low levels. Neat.

David Argall said:
Now will those fans of power attack please show some evidence the feat is worth using? The misses more than cancel the extra damage in the normal cases.
It's worth the option in my mind. Options in combat grant flexibility, and flexibility keeps you (and your friends) alive. Being alive is good.

It may not be a big thing against every enemy, but you can guarantee its use against some enemies. Dragons strike me as a prime example, but since we've only fought the one in 11 levels, my perspective could be skewed.

That and its being required for cleave/great cleave make it worthwhile by my book.
 
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I've been playing a barbarian in a pbem campaign since I started this a while ago. I'm having a ton of fun with it, and I suggest you e-mail that badaxegames guy, asking for the pdf file he sent me (check up high in the thread).

I've had tons of fun with him.

Rage on!
 

Barbarian halforc wielding two dwarven waraxes, raging and power attacking.

You don't need cleave :D

Not that you should miss it though!
 
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