I'd go further: different strokes for the same folks - I can enjoy more than one RPG!Different strokes for different folks.
See my post just upthread: I can enjoy different systems, though I think that some systems are flawed because they didn't really have the tech - eg both Classic Traveller and Prince Valiant would probably be better with BW-style abstract wealth mechanics, and Prince Valiant would probably be better without equipment lists beyond arms, armour, horse and (if applicable) finery.I find "equipment porn" to be off-putting in TTRPGs, but there are some people who love it in games like 3e D&D/Pathfinder, Savage Worlds, RuneQuest, etc.
To elaborate: in Traveller, the question of whether we have a length of cable, or a communicator, or whatever, is important to play, just like gear in BW. But in Prince Valiant, it simply shouldn't be part of play whether or not the PCs have a length of rope or a knife to skin the rabbit they caught. Greg Stafford was a genius, and personally I think Prince Valiant is his best game (heresy, I know - he himself said Pendragon, but I think Prince Valiant is superior), but its approach to money and equipment is flawed.
Sure. But I'm struggling a little bit to see what the larger issue is for which the absence of cloak pricing is symptomatic, epsecially for someone who has easy access to older editions' gear and price lists.I may be assuming too much, and maybe @dnd4vr can correct me here, but I doubt that the OP's issues with 5e amount to whether or not a cloak exists in the equipment list. What sometimes gets missed in a discussion like this by people all to ready to argue the details or retort back ("feature, not a bug") is that these things can be symptomatic of larger issues or points of incongruence with the play experience.
The lycanthropy thing I can appreciate more, although it seems the MM covers more of that than the OP implies.