nedjer
Adventurer
How does any of that reconcile tactically-rich console RPGs with your definition?
EDIT: Also, are you implying that a game like AC 2 is foremost about roleplaying, as opposed to be foremost about stabbing people and jumping across rooftops?
The tactically rich 'RPGs' market are moving, with massive investment, in the direction of the proposed definition. COD 14 and Kipper 17 will carry on shooting people, but Gotham City, AC3, I Am Alive, Noire, Mass Effect, . . . have all begun to move from bolt on RPG elements to games offering an increasing variety of roleplaying elements/ styles.
AC2 seems a decent example of this transition, as the planning, the virtual environment and the parkour are central to play. The kill itself is possibly part of the game rather than the game?