Session 55
Attack on Titan. Maybe.
Before we call for the Wild Hunt to head for the Bayou, Auryn, in her new position as a member of the Court and envoy of the Dreaming, goes to the Hedgehog Court to explain to Olazdor that she wishes to see an end to the conflict between the two courts and that in this function she wants to champion the interests of all the Fey. Olazdor understands her aim and then explains that there is, for now at least, a truce (which, however, can only be a beginning). Also, he would not waste any more words if he were in her place, but would leave for High Bayou sooner rather than later, should the situation really be as serious as she had portrayed. She understands that Olazdor takes both matters with enough seriousness, thanks him and heads back to Carlyle and Andrei.
(Rock, of course, wants to stay in the Dreaming no matter what.)
So we call the Wild Hunt and have Riffian lend us some of his finest horses. Together we first ride a few detours through Clover before we pick up speed outside the town where steeds fall into a wild gallop. We thus reach the High Bayou quite quickly. However, we soon have to leave the Hunt and our horses behind, as there is hardly any progress for mounts in the underbrush. Riffian offers one final advice to us that the Voice of Rot is quite the talkative Titan when one takes the chance to speak to him, and we remember this nature from our previous encounter with him. Thanks to our connection to the we sense getting closer and closer to his home and the air in the large swamp draws thicker and damper with every step.
Suddenly, however, the Borenbog and a large troll emerge from the nearby webways. Before we can even try telling him to stop, the Borenbog umps at us, eager to cut off parts of our bodies to keep as trophies. We try to bribe him by offering him wine, but he does not respond at all, seemingly having entered a blood rush. We remember his special resistance to weapons and the like and signal each other to draw from separate arsenals. Carlyle attacks him alternately with astral power, kukri blows, fire and disintegration while Andrei tries to wrestle and subdue him. Auryn in turn draws her Arsenal of Dhebisu to attack the Bog. She warns him that she has more weapons at her disposal than he could ever imagine, but unfortunately for him, he is too stupid to realize his lost position. So we kill the Bog and relieve the Dreaming from one horrendous nightmare.
Auryn charms the troll with one of her spells and then sends it home through the webways. She then magically connects with the land and discovers a non-natural ramp nearby, adorned with several weapons. As weapons appear to be exactly what we are looking for, we head in that direction. Eventually, we arrive at a stone ramp surrounded by ponds constructed from cobwebs and dead tree trunks. And it is at this point where we are very certain that we finally entered the realm of the Voice.
As we are about to face the Titan again, and thus walk right to our possible deaths, Auryn turns to Carlyle and asks him to stop for just a moment.
“Is there something not right? Did you notice something?”, he asks, but she slowly shakes her head.
“No. I just... don't know if we both make it out alive, much less to the other side.”
“I know. If you wish to stay at at distance, then-”
“I love you. Even though I promised that I'd put all private matters aside”, Auryn says all of a sudden and without speaking another word, she makes it very clear that she doesn't want to die without having said the unspoken truth.
“I love you, too. And I don't believe that we'll die this day.”, he replies and embraces her.
“Then let's both give all we have. The Voice wasn't able to claim us back then, and he won't do so today.”
(There, as I promised. Only in the face of death she'd openly proclaim such emotions, even though she had acted upon it for a long time. And boy are the Titans tied into their relationship)
She then suggests that both do what each can do best: That she'd try to distract the snake for a while to give sneaky Carlyle the opportunity to take the Sword of the Black Needles and then surrender. Meanwhile, we agree that it'd be best to have Andrei stay at a distance and only intervene as a last resort as both Auryn and Carlyle are “marked” by Srasama and thus protected from the Titan's corrupting essence.
When all this is settled, we move closer to the lair. Auryn then splits into three aspects and turns to the Titan, whom she calls to negotiate with her:
“Voice of Rot! Mighty Titan! I hope that you do remember me!”
Her plan appears to work out as the murky waters begin to stir and the gigantic, rotting body of the Titan appears from below.
“You were not able to make us your agents when we first met. And today I want to show you both my true, inherent power and the power of Srasama combined.”
The Voice hisses and the sound turns to an eerie laughter.
“Very well, Agent of Kelland. Show me.”
The three Auryns split up with her essence being centered in the one furthest away from both the Voice and Carlyle, who is hidden in the mists. As the serpent senses her true self, she switches positions and continues to negotiate.
“So if you still wish to make me your agent, tell me how you'd let me surpass this power?”
Meanwhile, Carlyle pulls all of his tricks to move unseen into the lair where he spots the Sword stuck in a charred treant.
(Yes, he did manage to beat the Voice of Rot's ridiculous perception and life sense by moving behind obstacles and reacting to the Voice's movements and, of course, using both alchemy and magic. His stealth, initiative and perception are totally ludicrous, but he plays these abilities quite nicely in terms of roleplaying)
“Immortality! Isn't that what you mortals crave most? I offer you nothing less than immortality. So you have enough time to build that empire of yours and revive the Eladrin race”
With these words, the Voice snaps at her, getting slowly annoyed by her “magic tricks”.
All the while, Carlyle has arrived at the Treant. He realizes that the creature is being animated by some kind of unholy power and decides to strike it down first. Auryn, fortunately, is able to project herself into another image and save herself from being swallowed whole, while Carlyle chops up the tree.
Now the Voice finally realizes that Auryn isn't alone and we must be after the sword of King Dukain. So the Titan and tries to lunge at Carlyle, but due to him carrying the Book of Kelland, only catches the splintered Treant while Carlyle gets a hold onto the sword.
As soon as he touches the Sword, Carlyle turns to the Titan.
“Voice of Rot, in the name of King Aodhan of Risur, I challenge you!”, he proclaims and dissolves the remains of the treant with a disintegration spell.
The Voice's one eye gleams for one split second with both fury and excitement as Carlyle utters his challenge. Only to see him surrender again with his next breath as we acknowledge the Titan's superiority.
The Titan is infuriated by this audacity and banishes us back to our world as punishment. Just as we had planned.
(This was very little fighting and more playing chess on the battle map as the Vekeshi power really came in handy in distracting the Voice. We had good fun as it turned out to be playing into both characters' strengths)
Since we have to make haste, Carlyle tries once again to use a direct teleport to Slate despite knowing the danger. But unfortunately, we end up back in the Titan's habitat, from which we hastily flee. So we pick up Andrei and three of us rush out of the swamp by foot. Fortunately and, to our astonishment, find the members of the Wild Hunt who appear to be as banished as we are as we reach the end of the path. We greet Riffian who returns the favor with a quick “Huzzah” and then ask him to take his steeds once again as we need to reach our capital as soon as possible. Riffian gladly offers us his support and in return only asks for the tale of our encounter with the Titan.
Before we mount the horses however, we decide to warn King Aodhan of the impending attack with a message spell.
We receive the answer that they know, arrangements have already been made and that the King is safe in the southern bunker. And that we should come to the "Golden Lion" to get more briefing on the situation. Although we are not sure what to make of the “Golden Lion”, which could be anything or anybody, we set off in the general direction of Slate.
On the way, we pass a village where we see that the inhabitants are wearing mourning florals. We ask them which tragedy would have befallen them and eventually learn that the island of Elba had been totally bombed by Danor and that the Duchess Ethelyn was killed in the process. Traitor or not, she was nevertheless the King's sister and it looks like the country is mourning her with all honesty.
(another shocking off-screen death. We had quite the complicated relationship with Ethelyn in the past, but saw that she was in a good spot as an Exile who still could give good counsel)
We also learn that Shale has been sealed off by Risuri ships in reaction and that another fleet had been sent from Flint to secure Elba. With this information, we ride on quickly and come to another settlement where we see an inn called the "Golden Lion". But before we can enter the inn, we hear the familiar howling of incoming mortar shells and jump to safety. We are very much shocked to realize that the information we got via sending was a trap, as the inn is razed to the ground before our eyes by more mortar salvos. We don't understand how this could be even possible, but it appears that the Danorans somehow intercepted our sending...
(I am pretty sure that this is meant to be a cameo from the famous “Golden Lion Inn” from Goldshire, a small town in the Warcraft setting. Which in WoW is either the “duel me noob” or weird ERP area, depending on server type)
Attack on Titan. Maybe.
Before we call for the Wild Hunt to head for the Bayou, Auryn, in her new position as a member of the Court and envoy of the Dreaming, goes to the Hedgehog Court to explain to Olazdor that she wishes to see an end to the conflict between the two courts and that in this function she wants to champion the interests of all the Fey. Olazdor understands her aim and then explains that there is, for now at least, a truce (which, however, can only be a beginning). Also, he would not waste any more words if he were in her place, but would leave for High Bayou sooner rather than later, should the situation really be as serious as she had portrayed. She understands that Olazdor takes both matters with enough seriousness, thanks him and heads back to Carlyle and Andrei.
(Rock, of course, wants to stay in the Dreaming no matter what.)
So we call the Wild Hunt and have Riffian lend us some of his finest horses. Together we first ride a few detours through Clover before we pick up speed outside the town where steeds fall into a wild gallop. We thus reach the High Bayou quite quickly. However, we soon have to leave the Hunt and our horses behind, as there is hardly any progress for mounts in the underbrush. Riffian offers one final advice to us that the Voice of Rot is quite the talkative Titan when one takes the chance to speak to him, and we remember this nature from our previous encounter with him. Thanks to our connection to the we sense getting closer and closer to his home and the air in the large swamp draws thicker and damper with every step.
Suddenly, however, the Borenbog and a large troll emerge from the nearby webways. Before we can even try telling him to stop, the Borenbog umps at us, eager to cut off parts of our bodies to keep as trophies. We try to bribe him by offering him wine, but he does not respond at all, seemingly having entered a blood rush. We remember his special resistance to weapons and the like and signal each other to draw from separate arsenals. Carlyle attacks him alternately with astral power, kukri blows, fire and disintegration while Andrei tries to wrestle and subdue him. Auryn in turn draws her Arsenal of Dhebisu to attack the Bog. She warns him that she has more weapons at her disposal than he could ever imagine, but unfortunately for him, he is too stupid to realize his lost position. So we kill the Bog and relieve the Dreaming from one horrendous nightmare.
Auryn charms the troll with one of her spells and then sends it home through the webways. She then magically connects with the land and discovers a non-natural ramp nearby, adorned with several weapons. As weapons appear to be exactly what we are looking for, we head in that direction. Eventually, we arrive at a stone ramp surrounded by ponds constructed from cobwebs and dead tree trunks. And it is at this point where we are very certain that we finally entered the realm of the Voice.
As we are about to face the Titan again, and thus walk right to our possible deaths, Auryn turns to Carlyle and asks him to stop for just a moment.
“Is there something not right? Did you notice something?”, he asks, but she slowly shakes her head.
“No. I just... don't know if we both make it out alive, much less to the other side.”
“I know. If you wish to stay at at distance, then-”
“I love you. Even though I promised that I'd put all private matters aside”, Auryn says all of a sudden and without speaking another word, she makes it very clear that she doesn't want to die without having said the unspoken truth.
“I love you, too. And I don't believe that we'll die this day.”, he replies and embraces her.
“Then let's both give all we have. The Voice wasn't able to claim us back then, and he won't do so today.”
(There, as I promised. Only in the face of death she'd openly proclaim such emotions, even though she had acted upon it for a long time. And boy are the Titans tied into their relationship)
She then suggests that both do what each can do best: That she'd try to distract the snake for a while to give sneaky Carlyle the opportunity to take the Sword of the Black Needles and then surrender. Meanwhile, we agree that it'd be best to have Andrei stay at a distance and only intervene as a last resort as both Auryn and Carlyle are “marked” by Srasama and thus protected from the Titan's corrupting essence.
When all this is settled, we move closer to the lair. Auryn then splits into three aspects and turns to the Titan, whom she calls to negotiate with her:
“Voice of Rot! Mighty Titan! I hope that you do remember me!”
Her plan appears to work out as the murky waters begin to stir and the gigantic, rotting body of the Titan appears from below.
“You were not able to make us your agents when we first met. And today I want to show you both my true, inherent power and the power of Srasama combined.”
The Voice hisses and the sound turns to an eerie laughter.
“Very well, Agent of Kelland. Show me.”
The three Auryns split up with her essence being centered in the one furthest away from both the Voice and Carlyle, who is hidden in the mists. As the serpent senses her true self, she switches positions and continues to negotiate.
“So if you still wish to make me your agent, tell me how you'd let me surpass this power?”
Meanwhile, Carlyle pulls all of his tricks to move unseen into the lair where he spots the Sword stuck in a charred treant.
(Yes, he did manage to beat the Voice of Rot's ridiculous perception and life sense by moving behind obstacles and reacting to the Voice's movements and, of course, using both alchemy and magic. His stealth, initiative and perception are totally ludicrous, but he plays these abilities quite nicely in terms of roleplaying)
“Immortality! Isn't that what you mortals crave most? I offer you nothing less than immortality. So you have enough time to build that empire of yours and revive the Eladrin race”
With these words, the Voice snaps at her, getting slowly annoyed by her “magic tricks”.
All the while, Carlyle has arrived at the Treant. He realizes that the creature is being animated by some kind of unholy power and decides to strike it down first. Auryn, fortunately, is able to project herself into another image and save herself from being swallowed whole, while Carlyle chops up the tree.
Now the Voice finally realizes that Auryn isn't alone and we must be after the sword of King Dukain. So the Titan and tries to lunge at Carlyle, but due to him carrying the Book of Kelland, only catches the splintered Treant while Carlyle gets a hold onto the sword.
As soon as he touches the Sword, Carlyle turns to the Titan.
“Voice of Rot, in the name of King Aodhan of Risur, I challenge you!”, he proclaims and dissolves the remains of the treant with a disintegration spell.
The Voice's one eye gleams for one split second with both fury and excitement as Carlyle utters his challenge. Only to see him surrender again with his next breath as we acknowledge the Titan's superiority.
The Titan is infuriated by this audacity and banishes us back to our world as punishment. Just as we had planned.
(This was very little fighting and more playing chess on the battle map as the Vekeshi power really came in handy in distracting the Voice. We had good fun as it turned out to be playing into both characters' strengths)
Since we have to make haste, Carlyle tries once again to use a direct teleport to Slate despite knowing the danger. But unfortunately, we end up back in the Titan's habitat, from which we hastily flee. So we pick up Andrei and three of us rush out of the swamp by foot. Fortunately and, to our astonishment, find the members of the Wild Hunt who appear to be as banished as we are as we reach the end of the path. We greet Riffian who returns the favor with a quick “Huzzah” and then ask him to take his steeds once again as we need to reach our capital as soon as possible. Riffian gladly offers us his support and in return only asks for the tale of our encounter with the Titan.
Before we mount the horses however, we decide to warn King Aodhan of the impending attack with a message spell.
We receive the answer that they know, arrangements have already been made and that the King is safe in the southern bunker. And that we should come to the "Golden Lion" to get more briefing on the situation. Although we are not sure what to make of the “Golden Lion”, which could be anything or anybody, we set off in the general direction of Slate.
On the way, we pass a village where we see that the inhabitants are wearing mourning florals. We ask them which tragedy would have befallen them and eventually learn that the island of Elba had been totally bombed by Danor and that the Duchess Ethelyn was killed in the process. Traitor or not, she was nevertheless the King's sister and it looks like the country is mourning her with all honesty.
(another shocking off-screen death. We had quite the complicated relationship with Ethelyn in the past, but saw that she was in a good spot as an Exile who still could give good counsel)
We also learn that Shale has been sealed off by Risuri ships in reaction and that another fleet had been sent from Flint to secure Elba. With this information, we ride on quickly and come to another settlement where we see an inn called the "Golden Lion". But before we can enter the inn, we hear the familiar howling of incoming mortar shells and jump to safety. We are very much shocked to realize that the information we got via sending was a trap, as the inn is razed to the ground before our eyes by more mortar salvos. We don't understand how this could be even possible, but it appears that the Danorans somehow intercepted our sending...
(I am pretty sure that this is meant to be a cameo from the famous “Golden Lion Inn” from Goldshire, a small town in the Warcraft setting. Which in WoW is either the “duel me noob” or weird ERP area, depending on server type)