Lizard said:
This is only a problem if you don't mind your PC being taken down with one hit.
But there's really little need to keep things perfectly symmetrical between the heroes of the story, the PCs, and every competent opponent they face. With action points, we can easily have one layer of rules for the physics of the game world, where everyone does play by the same rules, and another layer for the metaphysics of the game world, where our heroes have luck on their side.
Lizard said:
And it's not impossible -- it's impossible (or unlikely) with a single-classed rogue against a high-hit point (grunt, fighter, thug) type foe.
In a recent game, we had three party members be taken OOC in one round by a basilisk. That's a "one hit kill".
I don't think his complaint was that no one ever dies in one round, but that a sneak-attack expert can't kill anyone competent, even if he does succeed at sneaking up on them unseen and unheard.
I think the primary challenge should be in properly sneaking up on the guard, not in rolling high for damage.
Lizard said:
In another session, an assassin with a high hide score had the requisite three rounds to "observe" a PC, and would have one-shotted him if he hadn't made his save. [...] The "deadly blade in the night" isn't the rogue; it's the assassin.
Try explaining that without game mechanics: The rogue is an expert in sneaking up on people and stabbing them where they're most vulnerable. The assassin, on the other hand, is an expert in sneaking up on people and stabbing them where they're most vulnerable, so that they die.
Um...
Lizard said:
D&D *does* make one-shot-kills of same-level opponents difficult, but this is to spare high-level PCs the general ignominy of death by a single bad roll.
We can make one-shot kills much less difficult without reducing everyone's overall toughness; we just can't use ablative hit points to do it.
Also, I think it makes more sense to keep lots of rolls involved, but to tie them to the actual challenges of getting the drop on someone, not to doing enough damage once you do have the drop on someone.