Inez Hull
First Post
AB, I understand your frustration. This is one of the reasons our gaming group tends to go back to Rolemaster after a period of D&D (until the complexity of Rolemaster drives one of our players crazy and we eventually return to D&D!).
However, a very good solution to this situation exists in the suprise rules in The Black Company D20 sourcebook. Getting the jump on an opponent can allow you to take out opponents even more powerful than yourself given a well planned and executed ambush.
I disagree though that flaws in a system mean you need to shift sytem entirely. Houserules allow you to tailor a system into the game you want to play. If GURPS works fine for you though that's great, enjoy it!
However, a very good solution to this situation exists in the suprise rules in The Black Company D20 sourcebook. Getting the jump on an opponent can allow you to take out opponents even more powerful than yourself given a well planned and executed ambush.
I disagree though that flaws in a system mean you need to shift sytem entirely. Houserules allow you to tailor a system into the game you want to play. If GURPS works fine for you though that's great, enjoy it!