• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

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Quick question. How soon after treating the woman does all this happen. i.e. does Lily have back the Healing Spirit she used or not?

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Upon hearing the shuffling behind her, Carolina rolls back into the corner and fires through the door at the newly living dead.

[sblock=Actions]Move: Shift to AF17
Standard: Sly Flourish vs. Z50; 1d20+8 hits AC 22 for 11 damage
Minor: "Oh, sh*t!"[/sblock]

[sblock=Carolina's stat block]Carolina- Female Halfling Rogue 1
Passive Perception: 17, Passive Insight: 10
AC:18, Fort:12, Reflex:18, Will:14 -- Speed:6
HP:21/29, Bloodied:14, Surge Value:7, Surges left:6/7
Initiative +6
Action Points: 0, Second Wind: used
Powers: Sly Flourish, Deft Strike, Positioning Strike, Blinding Barrage, Adaptable Flanker
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[sblock=OOC]Sorry for the delay. Real life strikes again.[/sblock]
 

Georg sees the threat brewing and moves forward to confront the enemy I've heard tell of this before, we should have built a pyre! I will start one now, his short legs carrying him close enough that when he releases a burst of flame from his hands it only envelopes three of the corpses. Then he raises his staff as if to ward them off again.

[sblock=OOC] Bah, if only I had those boots! I forgot they were on my wishlist. Well, you get placed where you get placed. I would say that Georg is not like other wizards and does not mind being "close"

Move: Walk to AF11
Action Point (Standard): Burning Hands (enlarged) close blast 6 from AE11 to Z16
Z24 1d20+6=16 (vs Reflex)
Z10 1d20+6=8 (vs Reflex)
Z25 1d20+6=9 (vs Reflex)
for 2d6+1=11 fire damage


Standard: readied action Thunderwave at enemy who moves adjacent
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[sblock=ministats]
Status - readied action Thunderwave at enemy who moves adjacent
Init: +1 Speed: 5 Perception:13 Insight: 18
AC: 16 NAD:13/14/14
HP: 30/30 Surges: 8/9 Surge Value: 7 AP: 0
Languages: Common (Allarian), Dwarven
Str:10 Dex:10 Wis:14 Con:16 Int:18 Cha:10

Powers:
Cantrips
Scorching Burst
Thunderwave

Burning Hands (used)
Second Wind
Staff of Defense

Guardian Blades (used)
Horrid Whispers (used)

Full Character Sheet

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Carolina dispatches her target quickly and efficiently, the crossbow bolt sailing directly through the creatures forehead and removing whatever dark force held it aloft.

Georg's blast catches one of the corpses straight on and the body lies on it's side, the smell of burnt flesh fills the air. The other ones it merely lights them on fire, although they seem to be oblivious to the hissing and popping of their body fat.

[sblock=ooc]
Just need Oni/Tinwe and we're good to go.

dimsdale - Kruk's safe for the rest of the adventure, although the US made it quite a nail-biter. What a way to end the Olympics. [/sblock]
 

Lily spun around, grasping the skull she used as a focus for her magic. It vomited up a blast of angry spirits, but they washed over the approaching zombie with little effect. She pulled an annoyed face and then took cover behind Kruk. Meanwhile her shadow launched itself down the Village lane toward the other zombies.

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standard: Haunting Spirits: vs Will [Target: Zombie 69] (1d20+5=9)
I'm assuming that's a miss.

move: Lily moves to AJ12, Lith moves to AB 12.

Reminder: Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack please feel free to roll them as necessary. +5 vs Ref, 1d10+5 damage.)

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[sblock=ministats]Lily- Female Human Shaman 1
Initiative: +1, Passive Perception: 19, Passive Insight: 19, Senses: Normal
AC:15, Fort:15, Reflex:15, Will:17 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges left:6/9
Action Points: 0
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike

Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Second Wind

Spirit of the Healing Flood
Hungry Spirits Totem


Conditions:

Full character sheet[/sblock]
[sblock=Lily's Spirit Primer (Please Read!)]
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
  • Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
  • Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
  • Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
  • Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 10 or more damage to Lily's spirit companion it disappears and Lily takes 5 damage. Otherwise her spirit companion is unaffected by the attack.
  • Lily's spirit companion uses Lily's defenses.
  • Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
  • Lily's spirit companion is unaffected by terrain and environmental phenomena.
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Upon hearing the shuffling behind her, Carolina rolls back into the corner and fires through the door at the newly living dead.

Carolina dispatches her target quickly and efficiently, the crossbow bolt sailing directly through the creatures forehead and removing whatever dark force held it aloft.

"Foul abominations," Raiyek growls at the newly animated undead. "Palladys' power will be your undoing."

The paladin moves quickly around the wounded woman to stand between her and the most immediate zombies. "Don't look, you don't want to remember them this way," he tells her as he passes. "We'll keep you safe."

Reaching the door, he lashes out with a vicious slice at both zombies, infusing him with the strength of his goddess.

Raiyek's blade slashes through them and the elf feels emboldened by releasing these wretched souls from the torment of unlife.

Grim moves next to the zombie and decapitates the corpse.

Georg sees the threat brewing and moves forward to confront the enemy I've heard tell of this before, we should have built a pyre! I will start one now, his short legs carrying him close enough that when he releases a burst of flame from his hands it only envelopes three of the corpses. Then he raises his staff as if to ward them off again.

Georg's blast catches two of the corpses straight on and the body lies on it's side, the smell of burnt flesh fills the air. The other one it merely lights on fire, although it seem to be oblivious to the hissing and popping of its body fat.

Lily spun around, grasping the skull she used as a focus for her magic. It vomited up a blast of angry spirits, but they washed over the approaching zombie with little effect. She pulled an annoyed face and then took cover behind Kruk. Meanwhile her shadow launched itself down the Village lane toward the other zombies.

The zombie next to Lilth attempts to grab and bite the spirit companion, but its attack doesn't affect the spirit.

Another one moves past the companion and is bit by the spirit, sending it to the ground. One moves out of the building past Lilth, her energy expended for the moment and reaches out longingly for Georg, but the wizard sends it flying with a wave of force.

Another pair, walking hand in hand, move out of the building and move towards Georg, the happy couple both manage small wounds as they batter the dwarf.

Two stronger looking corpses shamble into the central square, both holding dark globs in their hands. They throw these globs at Lilth and Georg. It sails right through the spirit, but lands directly in Georg's chest, the dark energy sapping him of his strength.

A dog with its leash still attached, although most of its fur has fallen off and its eye has also been removed, walks out of the nearby home. If moves towards Kruk, but the dwarven warrior knocks it back with his shield.

A terribly emaciated figure, an old woman in life, opens the door and steps out. "Now my minions, feast on the life givers!" as she points at Georg and a bolt of silver energy flies towards him. At the last moment, Georg brings his staff up and sends the bolt tumbling away.

[sblock=OOC]
Zombie 10 attacks Lilth but misses
Z69 charges Kruk - hits for 5
Z23 moves past Lilth - triggers OA vs ref (1d20 5=9) just hits and kills it
Z51 moves next to Georg - triggers Thunderwave! and is blasted into kingdom come (rolled an 18)
Z 45 & 91 move out and charge Georg - both hit vs ac (1d20 6=24, 1d20 6=24) sure... f'ing double 18 here, but Murphy can't roll above a 6... hit twice for 10
CC 34 & 45 attack 1 on Lilth, 1 on Georg - vs ref; necrotic (1d20 7=15, 2d6 3=8, 1d20 7=18, 2d6 3=10) both hit, Lilth ignores the 8 damage, but Georg takes 10 necrotic and is weakened (save ends)
Dog charges Kruk - vs ac; necrotic (1d20 8=14, 1d6 3=9) miss
wight moves out of house - uses grave bolt on Georg - vs ref; necrotic (1d20 6=17, 1d6 4=6) hits for 6 and immobilized (save ends) - Georg uses Staff of Defense

Init:
Carolina - 26
Raiyek - 26
Grim - 22
Georg - 19 - 10/30 - bloodied, weakened (save ends),
Lily - 9
Baddies - 8
Kruk - 5 - 43/48<- you're up

Init (raiyek, carolina, grim, lily, kruk, georg, baddies (1d20 3=23, 1d20 6=26, 1d20 4=22, 1d20 1=9, 1d20 1=5, 1d20 1=19, 1d20 1=8)[/sblock]
 
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Georg whips his staff around to block the incoming bolt of energy with his own. He draws in a deep breath and waves his staff towards the newcomers. A burst of flame expands around two of them but it's fires seem very weak. We've seen them before, remember, in the sewers! he shouts gesturing to the far creatures as he moves behind cover.

[sblock=OOC] Immediate Interrupt: Staff of Defense against the second attack.
Minor: Second Wind for +2 to defenses and +1 attack +3 damage Rune Scribed Soul
Standard: Scorching Burst (expanded) at X16
vs Wight 21 Reflex 1d20+7=26
vs Corpse 45 Reflex 1d20+7=9
for 1d6+6=7/2=3 fire damage

Move to AF9
Save vs weakened 1d20=1
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[sblock=L4W Georg Stoneburner] Weakened, +2 Defenses TENT
Init: +1 Speed: 5 Perception:13 Insight: 18
AC: 16 NAD:13/14/14
HP: 17/30 Surges: 7/9 Surge Value: 7 AP: 0
Languages: Common (Allarian), Dwarven
Str:10 Dex:10 Wis:14 Con:16 Int:18 Cha:10

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands (used)
Second Wind (used)
Staff of Defense (used)
Guardian Blades (used)
Horrid Whispers (used)

Full Character Sheet
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Into the Woods

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