Psikerlord#
Explorer
The section on injuries (DMG, p. 272) details some options for lingering injury triggers and effects (reminded me of injuries in Dragon Age when I first saw it). These options are on the grittier side of things: you've got three chances in twenty of losing an eye or limb, for example, which will require some high level magic to restore.
They don't mention using exhaustion, but it seems like a good alternative if you want some lingering effects for getting knocked out but don't want your party looking like a troupe of wound men by the time they reach level three.
Yeah we use a modified injury & setbacks table if you hit zero hp, to get rid of the whack-a-mole effect that otherwise exists. I do like the gain a level of exhaustion rule too. Serves the same purpose but is simpler.
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